Solomon's Key for the NES was released in Japan on this day in 1986.
The Evil Professor Duriarti
Supercow's got a lot of cleaning up to do.
All superheros are required to run around on rooftops,even if they're just farm sheds.
The level completion gate.
Stomping a giant snail.
These Déjà Vu Mushrooms are your checkpoints. There are often more than one per level.
Insert your own B.S. joke here.
It's not only giant springs that make you jump up high in this game.
Wouldn't want to fall down there!
Some even more gigantic enemies will take multiple stomps.
Arright! Got another trophy!
Stomping near fruit trees will cause the fruit to fall off. You can eat these to build up your health.
Walking on clouds.
Only a super cow could run up the hillside this fast.
Here's a key from a find-all-the-keys type level.
I know I've gotta go that way but there's a big spider in the way!
Slipping and sliding on ice.
The map which shows your progress. Also note Supercow's diary on the right hand side.
A stone blade slicing down from the ceiling.
The object here is the hyper-hoof powerup.
Could this be a reference to Rake in Grass games?
If you thought the other guys were big wait till you see this guy. One of the few bosses within the game.
Level details and layering are sometimes quite capable of pulling you into this game's world.
Another boss battle.
Running around at night-time.
Getting close to Duriarty's base. Lookout for thunderclouds.
Things sure have gone awry here.
A beautiful field of flowers at night.
Taking an elevator up.
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