Description
This game is an Adventure/RPG hybrid set in a post-apocalyptic wasteland in the northeastern US. Toxic pollution and war have reduced the US to a state of anarchy except for the occasional city-state.
You are The Crimson Tape, new leader of the Superhero League of Hoboken, with the amazing power to Create Organizational Charts. You'll be joined by Tropical Oil Man ("capable of raising the cholesterol level of his opponents"), Robomop ("an intelligent kitchen appliance capable of cleaning up almost any mess"), Iron Tummy ("capable of eating spicy foods without any distress"), Captain Excitement (his "aura of lethargy and dullness can put many opponents to sleep instantly"), and Mademoiselle Pepperoni ("capable of seeing inside a pizza box without even opening it").
The goal of the game is to complete missions assigned by the Commissioner and relayed via the League's computer, Matilda. Gradually, you'll raise Hoboken League's ranking, and finally be able to take on the evil Dr. Entropy who is seeking to thwart the rebirth of civilization. As your League's ranking and prestige grow, new superheroes will join up and make your life easier.
Gameplay includes standard third-person adventure game interaction similar to other late
Legend games such as
Companions of Xanth and
Death Gate, top-down map exploration, and turn-based combat (similar to
Bard's Tale). Heroes have the usual range of stats (brawn, brains, toughness, and health) and equipment slots, along with their superpowers.
User Reviews
The Press Says
Forums
There are currently no topics for this game.
Trivia
Like many of
Legend's humorous games, Superhero League of Hoboken contains several references to other games and game companies:
* In an homage to Adventure, the description of the sewers beneath Philadelphia and New York is "You are in a maze of twisty little tunnels, all alike."
* The shaman's irradiation curing chant is "
zork ballyhoo moonmist," a reference to three earlier games by
Infocom (
Steve Meretzky was a former
Infocom employee, though of the games mentioned, he only worked on
Zork Zero).
* One of the Wisest Man in the World's supplicants asks him, "How come you never get one of those long, skinny pieces when you need it in
Tetris?" to which the response is "A remarkable AI package, put in by the original programmers, can determine with chilling efficiency whether you need a long, skinny piece, and thus withholds them. As you are aware, as soon as the need for long, skinny pieces is passed, they begin appearing in droves."
* In Yankee Stadium, there is a billboard advertising
Legend's hopes for the future: "Legend Entertainment Industries welcomes Paramount Pictures and
Electronic Arts to its growing family of home entertainment companies." Unfortunately, text-heavy games didn't make enough money to make this come true, and
Legend was swallowed up into the
GT Interactive family in 1999.
This entry to the MobyGames database was contributed by
andyhat
(1953) on Jun 05, 2000.