User Reviews

Real successor for TA Windows Tamas Molnar (26)

Our Users Say

Platform Votes Score
Windows 28 3.7
Xbox 360 Awaiting 5 votes...
Combined User Score 28 3.7

Critic Reviews

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WindowsUOL Jogos (Apr 06, 2007)
A princípio, os gráficos de "Supreme Commander" não chamam muita atenção, mas merece destaque o trabalho de modelagem da Gas Powered Games, que fez cada unidade do jogo não apenas detalhada nas texturas, mas realista nas dimensões. No entanto, é claro que isso só pode ser notado com o nível de zoom mais próximo da ação. Mesmo com centenas de máquinas de guerra digladiando-se, efeitos de partículas e outros requintes visuais entram em cena. É bonito, mas pesa - até mesmo para os PCs mais modernos -, a ponto de compensar, em certas situações, reduzir os detalhes gráficos em nome de uma boa performance.
WindowsMaximum PC (May 08, 2007)
Supcom is a bloody fantastic game—even if you don’t like strategy games, you will like this one. However, this is also the most system-intensive RTS we’ve ever seen. Don’t even think of playing it with all the bells and whistles on unless you have an 8800-class GPU and a multicore CPU. Even then, it will likely bog down at times. Nevertheless, this is one game that’s definitely worth the upgrade hassles.
WindowsBit-Tech (Feb 16, 2007)
We've been fortunate enough to see two amazing RTS games hit the PC in the space of six months. CoH is intimate and intricate; SupCom is epic and impersonal. It's hard to score one over the other, in gameplay terms, and you really should make sure you play both through. But with dual screens... man, Supreme Commander is really where it's at, and it's certainly the best new take on the old school RTS. Is it the best RTS ever? Probably. It's big, it's clever, and it's hard. Buy it. Buy it now!
WindowsFZ (Feb 16, 2007)
Svaret på min fråga i ingressen - lever Supreme Commander upp till förväntningarna? - blir ett oomtvistat "ja". Det är allt det jag hoppats på och lite därtill. De små reservationerna jag nämnt är bara petitesser i sammanhanget. Totalt sett är det här spelet en värdig uppföljare och ersättare för det en gång så suveräna men nu åldersstigna Total Annihilation. Ni som tyckte om originalet kommer med största sannolikhet att tycka lika mycket om detta, medan ni som ogillade TA förmodligen inte kommer uppskatta SC. Om du inte provat någotdera får du stå ut med en kort omställningstid från andra realtidsstrategispel men det är det väl värt. Supreme Commander bjuder på storskalighet och strategiskt tänkande som få, om något, spel i genren kan erbjuda.
WindowsVideo Game Generation (Nov 06, 2007)
Supreme Commander is certainly NOT a game you will win easily. Matches (both single and multiplayer) last quite a while, but it’s all worth it. There’s a sense of satisfaction when you win a game. And if you lose, there’s always the opportunity to learn and become better. Supreme Commander’s depth can be a turn-off to some gamers. It takes a while to learn and even longer to master the intricacies of build order, unit production and economy management but it’s all worth it when your Sacred Assault Bot single handedly wipes out our opponent. I highly recommend this game to RTS enthusiasts.
WindowsDarkZero (Mar 20, 2007)
Supreme Commander has vast gameplay depth and the multiplayer is one of the best gaming experiences there is. On the whole it’s remarkably similar to Total Annihilation, which is a good thing, whether you played the original or not. It’s full of nice touches, like the wreckage left by dead units, and the level design is among the best you will see. Competing in multiplayer will never get old and so the lifespan may last for years, not least because of continued developer support and custom made maps and mods from the community. An essential purchase for any PC gamer.
WindowsGameplay (Benelux) (Feb, 2007)
Supreme Commander biedt sublieme gameplay met gigantische legers en prachtige graphics. Wat wil je nog meer?
WindowsGame Revolution (Mar 02, 2007)
While heavy on the system requirements, Supreme Commander is simply a terrific, well designed game, and no wonder. Chris Taylor, the lead designer also made the awesome predecessor to this game years ago when it was called Total Annihilation. It may have a different name under a different publisher, but make no mistake fans, this is the T.A. sequel you’ve been waiting for. If you’ve got the horsepower to run it, you’d be stupid not to go pick it up.
WindowsGames Master (Mar, 2007)
It's the gaming equivalent of running a marathon. It's easy to go wrong and, at first, hard to go right - especially when it has some of the best artificial intelligence we've ever seen in a strategy game (far cleverer than the likes of us). But eventually you pick up tricks, like automating your unit production to allow a constant stream of tanks and zooming out to the overview to allow high-level control. And then you can handle it. Just about. As long as you have a break for a soothing cup of tea. Not as good as Company of Heroes, but ace nonetheless.
WindowsActionTrip (Feb 19, 2007)
In truth, the slow opening of the game might discourage most players. Although the game does a really good job of tying in each of the campaigns, the storyline doesn't amount up to much. Still, that's not the point here. Once the game gets going, even with the mentioned drawbacks, it rarely gets dull and is guaranteed to please even the most demanding RTS enthusiast. The game also sports an outstanding soundtrack and superb sound effects to keep to going all the way. If the 20-30 hours of fun doesn't quench your thirst for conquering and massive battles, you can look forward to 40 maps in skirmish mode as well as an extremely entertaining multiplayer - with matches playable in LAN and Internet variants (you'll have fun in online matches to be sure... at least we did). Without even the slightest doubt, GPG and good old Christ Taylor made a spectacular RTS that should keep you occupied for weeks.
WindowsGamePlay (Croatia) (Mar, 2007)
I tako smo lagano došli do kraja. Gotovo sve teme u recenziji su pokrivene, a druge su dobile svoje mjesto u okvirima. Ako svoj PC već polako pripremate za buduće GFW naslove poput Crysisa, toplo vam predlažemo da sva testiranja odradite na najbolji i najzabavniji mogući način - uz Supreme Commander.
90 (Feb 14, 2007)
Ist Supreme Commander wirklich so großartig wie es Chris Taylor versprach? Ja, ist es! Ein dermaßen komplexes und clever durchdachtes Echtzeit-Strategiespiel habe ich in den letzten Jahren nicht vor die Nase bekommen. Allein die Größenverhältnisse der Schlachtfelder in Kombination mit der fantastischen Zoom-Funktion grenzen das Spiel wohltuend von der Konkurrenz ab. Hinter dieser Gigantomanie verbirgt sich ein ausbalanciertes und kompromissloses Kampfsystem voller sinnvoller Handlungsmöglichkeiten, die mir eine längst vergessene strategische Vorausplanung abverlangen. Wie beim Schach müsst ihr euch zu Beginn einer Partie überlegen, welchen Angriffs- oder Verteidigungsweg ihr wählen wollt.
90 (UK) (Feb 15, 2007)
The overwhelming sense from SupComm (apart from the need to sleep for a week after a bout of it) is that its design brief was mega-war first, player sympathy second. The mega-war it gets absolutely right, but this is an RTS that could have bagged itself a 10 if it had reigned itself in a little, had tweaked its flow just enough so that there wasn't quite so much exhausting struggle. For all its grandeur, it'll simply feel too much like hard work for anyone who wasn't already sold on the concept - a timeless classic should have more universal appeal. It's a triumphant achievement nevertheless, a just reward for anyone who's ever lost their heart to an RTS - a love letter to the fans.
WindowsFactornews (Mar 29, 2007)
Dans un sens, SupCom est quasiment à proscrire tant les autres titres du même genre nous paraissent fade après. Le jeu a tenu toutes ses promesses et bien au delà en offrant aux fans de STR un titre innovant, sans concession et tellement jouissif qu’on lui pardonne sa gourmandise.
WindowsGameSpy (Feb 23, 2007)
Let's not mince words. Supreme Commander is Total Annihilation on steroids. For those who love RTS games and were addicted to the original TA 10 years ago, that's a very good thing. From the storyline to the huge maps to the unit design and interface, the game succeeds in updating its spiritual predecessor, while creating its own niche in today's crowded RTS market.
WindowsGamesRadar (Feb 20, 2007)
SupCom is a remarkable piece of work, and a worthy successor to Total Annihilation. Strategy games don’t come this big, and this ambitious, and they never demand this much from you. Take command - if you think you can handle it.
WindowsGameslave UK (Feb 22, 2007)
I can't praise Supreme Commander as a game highly enough - I loved the single player campaign and really enjoy playing skirmish matches, although I seem to have the knack of getting my ass handed to me on a plate while playing most other humans. If you then consider the fact that you can pick Supreme Commander up for a penny less than twenty five pounds at most of the large on-line retailers and you have a must buy title for anyone who likes RTS games.
WindowsIGN (Feb 16, 2007)
The long anticipated unofficial follow up to Cavedog's Total Annihilation is finally upon us, and it turns out to be a truly mammoth real-time strategy experience. We've had the final build in the office for a few weeks now, and have been regularly eschewing normal work duties to get in just one more skirmish. Along with Supreme Commander's dizzying depth and balancing comes a significant learning curve, something that may unfortunately turn away the casual gamer. If you're an RTS fan at all, you really owe it to yourself to check out the strategic juggernaut Gas Powered Games has created. Though its single player campaign is far from spectacular, the multiplayer and skirmish modes in Supreme Commander deliver some of the deepest, most refined RTS gameplay in recent memory.
89 (Mar 06, 2007)
Supreme Commander startet gegen Command & Conquer 3, doch beide Titel könnten unterschiedlicher nicht sein. Wo EA auf Hollywood-reife, eng gescriptete Missionen setzt, die das taktische Geschick fordern, bietet Supreme Commander Strategie der Superlative. Super große Karten, super viele Einheiten und super spielerische Freiheit sind eine willkommene Abwechslung, auch wenn das Konzept seit Total Annihilation freilich nicht neu ist. Doch mit Supreme Commander ist es ein weiteres Mal exzellent umgesetzt, weshalb für RTS-Fans mit Hang zu großen Schlachten eine klare Kaufempfehlung gegeben werden kann!
WindowsGamer 2.0 (Mar 26, 2007)
If Supreme Commander presents any such caveat, it’s one of accessibility. This is a game that will make you work, sweat, and pry every ounce of its considerable enjoyment from several dense layers. Behind the cryptic nuances of building storage vessels around mass extractors or entire rows of power generators beside production facilities, there is a slow, rumbling advance towards the most climactic battles ever simulated on a computer screen. In these moments, the explosive joy justifies the build-up, and Supreme Commander becomes indescribably amazing. At all other times, it’s merely great.
WindowsPC Zone (Feb 27, 2007)
It's always satisfying to come across a genuinely innovative and intelligent title, one that not only attempts to raise the bar for its genre but succeeds with aplomb. While Supreme Commander may be slightly flawed in places, it's still a wondrous rendition of futuristic combat, and one of the finest specimens of 21st century RTS gaming you can currently buy.
WindowsGamesFire (Mar 07, 2007)
Je länger ich mir mit Supreme Commander meine beiden Monitore teile, umso mehr Spaß macht mir das Spiel. Okay, ich drehe zwar ständig am Mausrad damit ich nicht immer Dreiecke und Quadrate über den Monitor hüpfen sehe, doch wer sich den Test durchgelesen hat, versteht was einen Strategen an Supreme Commander fesselt. Die Lernkurve ist steil, da gibt es keinen Ausweg. Hat jeder den Spielablauf verstanden, ist es nicht mehr weit zum gemütlichen Multiplayer-Abend mit Freunden, aber bitte nicht über den Online-Modus... Bei der Story belässt Chris Taylor alles beim Alten. Was Total Annihilation nicht brauchte, das braucht Supreme Commander auch nicht. Und ich pflichte ihm bei. Counter-Strike: Source verkauft sich schließlich auch nicht wegen den Bots, sondern wegen dem einzigartigen Multiplayer-Modus!
88 (Mar 05, 2007)
Supreme Commander is the real-time strategy experience that fans of the genre will have been waiting for. Its complex, finely tuned, gorgeous to look at and includes extensive online support for those who have 'pwned' the single-player mode, so to speak, and fancy taking on the world. It isn't absolutely perfect, but if real-time strategy is the type of gaming that rocks your socks like a call to work demanding you to take the day off for no reason whatsoever, then you'd be a fool to miss one of the most comprehensive and compelling PC titles this year is likely to bring us.
WindowsWorth Playing (Mar 23, 2007)
Supreme Commander is intelligent, polished, complex, and difficult. For many, of course, this will be reason to avoid it. The user manual is 70 pages long and probably the thickest of its kind that I've seen. RTS aficionados, on the other hand, will appreciate the satisfaction that comes from successfully harnessing the complexity to lead a massive force to victory against a formidable opponent by utilizing the vast array of tools at your disposal. Those in the latter group will find a gem in Supreme Commander.
WindowsPC Games (Germany) (Feb 16, 2007)
Nicht falsch verstehen: Supreme Commander ist kein schlechtes Spiel. Wenn Sie das Design der Einheiten mögen, nicht viel Wert auf eine gelungene Kampagne legen und das im Verhältnis zu Warcraft 3 langsamere Tempo gerne gegen Massenschlachten eintauschen, sollten Sie schon einmal Ihr Mausrad ölen. Konventionelle Echtzeit-Strategen dagegen werden ob der gelungenen Strategie-Ansicht und der hervorragenden künstlichen Intelligenz zwar auch mit der Zunge schnalzen, für die eklatanten Mängel im Spiel allerdings wenig Verständnis haben. Warum nur werde ich das Gefühl nicht los, hier musste ein Spiel auf Gedeih und Verderb noch vor dem Release von Command & Conquer 3 erscheinen? Obwohl es ein gigantisches Allmachtsgefühl hervorruft, wenn Experimentelle Einheiten und Strategische Raketen übers Feld jagen - ich hatte mir von Supreme Commander deutlich mehr erhofft.
WindowsGameSpot (Feb 20, 2007)
Supreme Commander is one of the most impressive real-time strategy games in recent years. This is a game that dares to be big, and it succeeds because it understands what strategy is about. Strategy is more than overwhelming the other side with sheer numbers. Strategy is about maneuvering, it's about applying the right weapon at the right place at the right time, and it's about rewarding creative thinking, and that's what Supreme Commander does.
WindowsGameSpot (Belgium/Netherlands) (Feb 22, 2007)
Supreme Commander is minder begaan met de vorm als wel met het overbrengen van een echt grootschalig slagveld. Dit is real-time strategie in XXL-formaat en de veldslagen in ongeveer elke andere titel lijken niet meer dan uit de hand gelopen caferuzies als je ze vergelijkt met de gevechten die hier op meerdere plekken tegelijkertijd kunnen woeden.
WindowsYouGamers (Mar 07, 2007)
I enjoyed playing Supreme Commander a lot, as the campaign, skirmish and multiplayer games are challenging and well thought out, and the overall presentation is polished. There is no quick, fun way to play the game, at least that I could find: multi-part campaign missions take a lot of time and concentration, but not nearly as much as multiplayer, where your mental capacity is at its limit for an hour or more without respite. Supreme Commander feels heavy to pick up sometimes, as you know you'll be in for a fight. Get in the perfect state of flow while playing it, though, and you'll have a fantastic, memorable game experience.
WindowsGamesWEB (Apr 22, 2007)
Supreme Commander ponúka pravú nefalšovanú strategickú nálož, ktorá sa však titulom revolučná honosiť nemôže. Napriek tomu ide o veľmi kvalitný produkt, ktorý si fanúšikov určite nájde. Pozitívum (hoci pre niekoho negatívum) je aj česká lokalizácia vo forme titulkov. Nekonečnej vojne zdar!
WindowsGamigo (Mar 07, 2007)
Supreme Commander ist für mich das beste Echtzeitstrategiespiel seit langem. Dank zahlreicher interessanter Gameplayelemente wie etwa dem superben Zoom, den gelungenen Steuerungsmöglichkeiten oder den taktisch anspruchsvollen Massenschlachten ist das Spiel für Genreprofis ein richtiger Hit. Dennoch kann ich jeden Zocker verstehen, der mit dem Spiel nicht so recht warm werden möchte. Viele der im Test aufgeführten Kritikpunkte könnte man 1:1 aus Total Annihilation übernehmen, besonders das unterkühlte Setting mit den eher langweiligen Kampagnen dürfte zusammen mit dem hohen Schwierigkeitsgrad für viel Frust sorgen. Fans von anspruchsvoller Echtzeitkost kommen um Supreme Commander aber nicht herum, auch wenn das Spiel technisch letztlich etwas enttäuscht.
WindowsPC Action (Mar 14, 2007)
Ich hasse Zukunftsszenerien, ich hasse Strategiespiele, bei denen es unter anderem auf die pure Masse ankommt, und ich hasse es, mir neue Tastaturkürzel zu merken. Deshalb blieb ich bisher bei Warcraft 3, dem am besten ausbalancierten Mehrspielerspiel aller Zeiten. Nach den bisherigen Supreme Commander-Partien ändert sich eine Sache: Ich schenke Warcraft 3 weniger Beachtung. Zugegeben, der Einzelspieler-Modus von Supreme Commander (oder SupCom, wie wir coolen Typen zu sagen pflegen) ist 08/15. Aber der Mehrspieler-Modus! Da wird der Hund in der Pfanne verrückt! Diese strategische Vielfalt! Zukunftsszenerien hasse ich aber nach wie vor.
WindowsGameStar (Germany) (Feb 16, 2007)
Ein Geständnis: Hätte ich Supreme Commander nicht getestet, wären die größenwahnsinnigen Echtzeitschlachten nach zwei Stunden des Abmühens im hohen Bogen von meiner Festplatte geflogen. Warum verliere ich Energie, was hat da gerade meine 300 Panzer zerbröselt, welchen der unzähligen Brennpunkte lösche ich zuerst? In den Gebäude- und Einheitenmassen verlieren auch gestandene Feldherren anfangs den Durchblick. Doch wer sich durchbeißt, entdeckt hinter all dem vermeintlichen Chaos ein bis ins letzte Detail durchdachtes System, das unzählige faszinierende Strategien für die Einheitenmassen ermöglicht. Und anders als bei vielen Echtzeit-Kollegen gewinnt hier nicht derjenige, der schneller klickt, sondern derjenige, der am besten vorausplant. Für Profistrategen die derzeit spannendste Herausforderung!
80 (Feb 16, 2007)
Ab der zweiten Hälfte macht der Titel richtig Spaß und schöpft aus den Vollen. Da stört es kaum noch, dass die Szenarios trist und leblos wirken, manche Panzer trotz Befehl partout nicht schießen wollen und die Produktion der Einheiten unglaublich viel Zeit in Anspruch nimmt. Man ist schlicht und ergreifend gefangen, schickt hier noch eine Truppe in die Schlacht, befestigt dort seine Anlagen mit Mauerstücken und bastelt im Hinterstübchen bereits seinen riesigen Roboter. Kurzum: Für Hardcore-Strategen zu empfehlen, für die breite Masse definitiv nicht.
Xbox 360Adrenaline Vault, The (AVault) (Jul 23, 2008)
Supreme Commander proved to be an exciting adventure into a foreign universe, and an unexpected challenge. The storyline, complexity, and nearly unlimited multiplayer potential make this a title worth adding to your collection.
Xbox 360Official XBox Magazine (Jun 26, 2008)
Ignoring the PC-to-console porting issues, RTS games simply don’t get any bigger, deeper, or more voluminous than this. So if you missed out on the Windows chapter, the Xbox 360 edition of Supreme Commander will keep you maneuvering, battling, and strategizing for weeks.
Xbox 360GameZone (Jun 23, 2008)
Despite the few bugs that I ran into during my sessions with Supreme Commander, the game was satisfying overall. I found myself playing for hours on end just to work my way through a single mission, which speaks volumes about SC’s replay value. Luckily the game allows players to save at any time during gameplay, like the PC version. When I wasn’t playing, I definitely felt a nonstop urge to dive back in and continue my quest for success. If you love real time strategy games and have been longing for a worthy addition to the 360 genre, give Supreme Commander a try. A long, drawn out, strenuous, rewarding try.
WindowsGame Freaks 365 (2007)
Even with the small problems in AI and performance, and even with its repetitive soundtrack, Supreme Commander is clearly one of the, if not the best RTS game to be released for quite some time. And due to its dazzling graphics and superb Vista compatibility, my guess is that we’ll see it around for a long time; certainly long enough for those performance quirks to be a thing of the past. SupCom takes the scale of real-time strategy and magnifies it tenfold. If you want the biggest, baddest RTS, you simply must look at Supreme Commander.
WindowsRealVG (Feb 16, 2007)
On one side is the whole "spiritual sequel to TA thing". On the other is the whole "well, I like RTSes, but they just don't like me...". It's one of those occasions where I just know that my personal judgement will err rather on the harsh side. As a result, I'm going to finish off with an 8 for Slant, but a 9 overall. And I don't think I can say fairer than that. When all's said and done, I don't want to let a few little niggles in the back of my mind get in the way of what, considered objectively, may just be one of the great real time strategy games of all... well, time.
80 (Feb 16, 2007)
Et non, pas de 18/20 ni même de 17/20. Vous devinez tout de suite pourquoi si vous avez lu le test, les trois campagnes solos sont loin d'être à la hauteur et se sont révélées fades et molles. En outre, le mode escarmouche sur les grandes cartes réclame une configuration de brute pour tourner correctement. C'est donc en multijoueur que Supreme Commander prend toute son ampleur. Il y offre de colossales possibilités stratégiques grâce à ses unités intéressantes, à la taille de ses maps et à ses mécanismes de jeu qui se prêtent parfaitement à l'exercice. Si vous aimez jouer à plusieurs et que la relative difficulté de prise en main ne vous rebute pas, vous pouvez aisément vous laisser tenter.
WindowsGameplanet (Apr 04, 2007)
Its hard not to like this game, its huge playing area and challenging AI make for some engrossing game play. What is disappointing is the high computer specs required to get the best from the game that for most players will mean winding a lot of the features down to their lowest setting.
80 (Apr 03, 2007)
Supreme Commander is Gas Powered Games' version of a dream RTS - bigger, richer, longer, and more complex than just about any strategy game ever attempted. It is an audacious exercise in game design that in the main, works really well. It isn't as emotionally engaging as some games, but it does demand actual strategy and tactics, and it is a game that will take a very long time to master.
WindowsCommon Sense Media (2007)
But serious RTS fans with a powerful PC will be more than satisfied with Supreme Commander. The game delivers an intense and deep, strategic futuristic war experience with plenty of replayability.
WindowsDigital Spy (Feb 16, 2007)
The sheer scale of Supreme Commander has pushed this to the top of the war game battlefield. Although it may prove a little too in-depth for those not familiar with RTS gaming, if you’re a fan of the genre it will blow you away.
WindowsMansized (Feb 24, 2007)
Overall we’re still sold on Company of Heroes. But if you’re after something a little more old school RTS than you can do far worse than this.
WindowsPC Powerplay (Feb 28, 2007)
Auch die Verkaufsversion ändert nichts an meinem Urteil: Supreme Commander ist mir einfach eine Spur zu verschlossen. Die futuristische Kriegssimulation für Hardcore-Taktiker, mit insgesamt nur mittelmäßiger Grafik und einem Interface, das aus der grauen Vergangenheit der Echtzeit-Strategie zu stammen scheint, erfordert viel Geduld und Einarbeitungszeit. Das finde ich im Prinzip nicht so dramatisch. Wenn doch nur die Story mitreißender und die Atmospähre dichter wäre! Ohne Zweifel: Die vielfältigen Einheiten und die riesigen Karten erlauben eine enorme Anzahl taktischer Möglichkeiten. Daher sind es in erster Linie die hochspannenden Mehrspielerduelle mit den Kollegen, die mich als einziges Element wirklich vor den Bildschirm fesseln.
Windows1UP (Feb 20, 2007)
If you think Total Annihilation's still the cat's pajamas, look no further than Supreme Commander. It's the ID4 of videogames -- a little sleepy early on, occasionally a little baffling, but incontrovertibly epic...and you're here as much for the light show anyway, right?
WindowsComputer Bild Spiele (Mar 07, 2007)
So bleibt ein Produkt mit vielen kleinen und großen Macken, das seinem selbst gesteckten Ziel, innovatives Strategiespiel zu sein, damit selbst im Weg steht und sicherlich noch den einen oder anderen Patch nach sich ziehen wird. Bleibt zu hoffen, dass die Nachbesserungen etwas nutzen und das bislang nur "befriedigende" Spiel auf Vordermann bringen können.
Xbox (Jul 09, 2008)
Kudos to the developers for trying to tackle so much material in one DVD, as a result, there is a ton of content that RTS fans will revel in. Taking the PC game and bringing it to the 360, there should have been some editorial choices made about what would translate well onto consoles. Unfortunately, design cuts were not made and porting issues were left in tact which left Supreme Commander for the 360 a case study that PC and console are still two very different platforms.
Xbox 360Gamernode (Jun 30, 2008)
Overall, Supreme Commander for the Xbox 360 is a passable RTS, but one can tell that there is something better hidden beneath the unintuitive gameplay that unfortunately mars the experience and detracts from the fun that players could have potentially had with the game.
Xbox (UK) (Sep 11, 2008)
It was always clear that Supreme Commander would be divisive on the 360 - and if you're expecting it to be hard, complex, and unforgiving, then you won't be surprised. But sadly, you're likely to find it ugly and a little unreliable too: you can fight your way through it if you want, but you may not enjoy it as much as you should.
Xbox 360PlayDevil (Nov 15, 2008)
The controls have been nicely tuned to the controller however, alongside the majority of consol RTS, it just can’t compete with the PCs speed. The graphics are really dated and simply don’t offer enough to cause excitement. Sounds in the game really add a nice depth to the game however even these can become repetitive and the volume level also changes every once and a while With the slow down, the controller not responding every so often and not so thrilling campaign story unfortunately Supreme Commander won’t appeal to many gamers. I enjoyed most of my time with the game but I can only imagine it will be preferred by the hardcore real time strategy fans.
Xbox 360G4 TV: X-Play (Jun 26, 2008)
For all the problems with this port, Supreme Commander is a very singular RTS game. The emphasis on huge battles and great action does manage to shine through, but this release still feels half-baked. There are too many bugs to earn it a whole-hearted recommendation, and while it is far from unplayable, the PC version is vastly superior.
Xbox 360GameSpy (Jun 23, 2008)
The greatest irony of the Xbox 360 version of Supreme Commander is that there's the guts of a really great console RTS in here. Even in its current form, there a lot of fun to be had. Cut out about 50% of the units, make the maps smaller and tighten up the bleeding edges to make a new strategic model and we might really have something. The pacing's right, the idea's right, but stuffing the entire PC version of Supreme Commander onto the 360 is just more than the poor machine can handle.
Xbox 360TeamXbox (Jun 25, 2008)
Without question, SupCom was a good attempt, but it falls short in a number of ways—not because of a failure in execution, but rather in a failure to fully consider how putting it on a console would truly hold it back. Even for a console as advanced as the Xbox 360, trying to port a PC-comparable version of SupCom to it seemed to be too much to bite off, and, sadly, the hardware clearly does choke on it too much to fully enjoy Taylor’s creation.
Xbox 360Worth Playing (Aug 07, 2008)
The end result of Supreme Commander on the 360 is that the overall quality feels like a failed experiment. Sure, Hellbent did a great job of porting over a control scheme that most would shy away from, but at the same time, the quality control involved leaves a whole lot to be desired. You can definitely play the game, but whether or not you can stomach making it through all 18 campaign stages in the face of all these issues is something else. Unless Aspyr is able to introduce a patch or two to fix some of the major technical flaws with the game, avoid this title for now.
Xbox 360Game Informer Magazine (Sep, 2008)
I was really looking forward to this release in the months leading up to its launch. But the reality of said launch is a relative disaster. The PC version of the game still comes highly recommended, but steer clear of this console iteration.
Xbox 360gameZine (UK) (Sep 26, 2008)
Supreme Commander could have been a real-time strategy experience to rival Red Alert at its most awesome. What makes the technical issues all the more embarrassing is that this adaptation has arrived more than 18 months after the initial Windows release, so you can't help but wonder - "What the hell have the developers been doing?" All in all, instead of seizing the real-time strategy genre by storm, Supreme Commander takes one step out of the trenches and trips over its shoelaces.
Xbox 3601UP (Jun 23, 2008)
SupCom enters a growing console-RTS market, with UAW as the genre's measuring stick. And while these games can work sans mouse, until the user-interface and technical issues are addressed here, SupCom can't stand toe-to-toe with the competition.
Xbox 360GameSpot (Jun 25, 2008)
The PC version of Supreme Commander is one of the best strategy games in recent years, and is rightfully beloved for its complex tapestry of economic control and massive battles spread across sprawling maps. The Xbox 360 release attempts to deliver that great gameplay, but completely disrespects it by stuffing it into a shamefully buggy package that should never have been released in its current form.
WindowsGamePro (Australia) (Feb 21, 2007)
This could've been the greatest RTS of all time and maybe down the track after a patch it will be. But due to bizarre performance issues with the final release code, as of writing, the game is virtually unplayable. Truly, this is the saddest moment in the history of the genre.
Xbox 360Cheat Code Central (2008)
Sometimes platform segregation is a good thing - it would have served Supreme Commander well. The game stood tall and proud on PC, but this port (with its underlying technical issues and wonky controls) doesn't translate the original's epic nature.
Xbox 360IGN (Jun 25, 2008)
At its core, Supreme Commander is a good game. It's just surprising that it passed Microsoft certification in its current form. Technical issues like crashes, slowdown, impaired AI, and inexplicable momentary lockups paired with much uglier graphics than what the PC mar this release to the point of no return. The game that PC owners adored in 2007 has received a poor port to Xbox 360 that is more of a disappointment than anything else.
Xbox 360Game Informer Magazine (Sep, 2008)
To top it all off, the framerate constantly chugs. Play Supreme Commander with a mouse and keyboard, or don't play it at all.
Xbox 360Game Revolution (Jul 21, 2008)
Supreme Commander is another in a long line of ill-conceived, misguided PC ports. I’d love to see a developer come up with a satisfying way to translate the RTS genre to consoles, but in the meantime, it’s patently clear that Supreme Commander is the wrong way. But perhaps there's still hope. There’s a reason Americans have an average of 2.5 children; it usually takes one and a half total disasters to get one of them to turn out right.