User Reviews

Innovative and fun. DOS saladpuncher (24)
One of the Most Original Ideas for a Game Ever DOS rs2000 (15)
One of Infocom's finest innovations DOS Dave Schenet (138)
High Water Mark for Interactive Fiction DOS Tony Van (2856)

Our Users Say

Platform Votes Score
Amiga 5 3.5
Amstrad CPC Awaiting 5 votes...
Amstrad PCW Awaiting 5 votes...
Apple II Awaiting 5 votes...
Atari 8-bit Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 16, Plus/4 Awaiting 5 votes...
Commodore 64 5 3.9
DOS 16 3.8
Macintosh Awaiting 5 votes...
PC Booter 6 2.5
Tatung Einstein Awaiting 5 votes...
TI-99/4A Awaiting 5 votes...
TRS-80 Awaiting 5 votes...
Combined User Score 32 3.5

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
Though the writing can stray a bit to the cute side, and in a few spots only one way of phrasing a command seems to work, Berlyn has done a great job of preparing a fully detailed, consistent fictional universe with a plot of deepening complexity. What happened to the seventh robot? Why did your predecessor as Central Mentality, one Gregory Franklin, choose to attempt to sabotage the entire system? As your robot Poet might say. "All the world's a computer game, and we are but robots in it."
Apple IITechtite (2000)
This text adventure (one of Techtite's choices for Top 50 Multimedia Classics) involved your character waking up from cryogenic sleep, after being buried deep within an alien world. A major earthquake has disrupted the systems of the underground habitat you're a part of, and these must be repaired to save the lives of the inhabitants on the surface. This must be accomplished via six robots, each of which perceives the world around them completely differently (imagine monkeys, each of which can see no evil, hear no evil, or speak no evil, and you can see a small piece of the bigger puzzle here). Saving the surface inhabitants, however, is only half the problems solved. This game even had an option to change the story, if you wished. Such game concepts made this game praised by many, including TIME and Rolling Stone. To top it all off, the original box for this game was a full sized, 3D plastic face, depicting the cryogenic capsule's mask.
Commodore 64Zzap! (Sep, 1988)
The atmosphere, excitement and pure addiction of the game will provide hours of enchantment.
Commodore 64Info (1983)
Unique interactive-prose adventure from the company that brought us Zork and Deadline. In this one you command 6 robots with distinct personalities and various abilities in an effort to avoid a planet-wide catastrophy for which you have sole responsibility. Infocom has developed a very sophisticated parser which responds to whole sentences of conversational English and recognizes over 600 words. A nicely-done map of the underground complex where this takes place is included alone with some convenient pieces for keeping track of your robots' whereabouts.
DOSSPAG (Feb 05, 1996)
It might be best not to think of Suspended as a work of Interactive Fiction at all. It is a pseudo-simulation game, written before software technology was developed enough to develop real simulation games. It is a game for frustrated would-be air traffic controllers who enjoy coordinating multiple activities from a central location, much more than it is a work of fiction. It is a game for people who like to play WITH games, not merely play them.
AmigaAmiga Format (Nov, 1992)
[Compilation re-release] This is an adventure for people who enjoy solving puzzle and relish a challenge. For normal adventurers, however, the method of controlling six robots simultaneously may become too much to handle. When you play, have several notebooks, a few pens and some cans of Coke to hand at all times.
MacintoshAll Game Guide (1998)
This is a very different adventure from many others by Infocom because, unlike other games, where you may manipulate objects yourself, in Suspended, you must reply on robots to do the job for you.
Atari 8-bitComputer Gaming World (CGW) (Jul, 1983)
Let your fears be calmed, the game is very playable, even replayable, once you understand the premise. The robots are easy to control, once you get to know them. And, you don't have to know anything about fixing real computers. So, get out the documentation, a pencil and plenty of paper, and boot-up the disk — people are dying and you're half asleep! — people are dying and you need to wake up!
Commodore 6464'er (Aug, 1984)
Die Infocom-Abenteuer sind trotz des relativ hohen Preises sehr empfehlenswert.