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The Fireblade, sacred symbol of the ancient Switchblade clan, has been smashed into 16 pieces by the evil Havoc - but they say that a Hiro can save it, and as Hiro, you must retrieve the 16 pieces and restore your people's pride.

The gameplay is platform and ladders based, set both inside and outside. The layout of the territories becomes visible as you progress, and they can contain bonus weapons and secret rooms. Unlike the sequel you start without weaponry, and this is gained directly, rather than you collecting coins and trading them at shop sections. Holding down fire progressively builds up your fighting power.


Switchblade Amiga Searching the base.
Switchblade Commodore 64 Underground the screen appears as you explore
Switchblade Atari ST Going underground, with a bang
Switchblade ZX Spectrum High scores

Promo Images

Switchblade Concept Art
Switchblade Concept Art
Switchblade Concept Art
Switchblade Concept Art

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User Reviews

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Critic Reviews

Mean Machines Amstrad CPC Jan, 1991 91 out of 100 91
Zero Amiga Jan, 1990 90 out of 100 90
CPC Game Reviews Amstrad CPC 2007 9 out of 10 90
The One Atari ST Dec, 1989 88 out of 100 88
Joystick (French) Amiga Jan, 1990 80 out of 100 80
Commodore Format Commodore 64 Jul, 1991 78 out of 100 78
Zzap! Amiga Feb, 1990 70 out of 100 70
ST Format Atari ST Aug, 1991 58 out of 100 58
ASM (Aktueller Software Markt) Amiga Dec, 1989 6.4 out of 12 53
ASM (Aktueller Software Markt) Atari ST Dec, 1989 6.2 out of 12 52


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  • Amiga Power
    • May 1991 (issue #00) - #91 in the "All Time Top 100 Amiga Games"

Amstrad CPC version

Amstrad CPC version of the game was very exceptional due to fact that it used (when found) special hardware introduced in the CPC 464 Plus and CPC 6128 Plus models. Scrolling and sprites were handled by this hardware, freeing up processor power and the graphics could use an increased palette of 4096 colours.
Contributed to by Kabushi (206941), Martin Smith (66812) and MAT (185089)