Sword Dancer has top-down navigation, linear story progression, automatic leveling up, and randomly appearing enemies, which effectively makes it a Japanese-style RPG; however, unlike in most other games of the genre, the battles here aren't turn-based. Taking place on small side-scrolling areas, the battles switch to action gameplay, with the hero being able to jump, duck, and execute different kinds of attacks.
Various characters will join the party, but the player can only control one at a time. Any character can be chosen to be the lead of the party, and hence the active character in battles.
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