User Reviews

Slow difficult side scrolling action game. Genesis gametrader (229)

Our Users Say

Platform Votes Score
Amiga 8 2.8
Genesis 10 1.8
Macintosh Awaiting 5 votes...
Combined User Score 18 2.2


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
89
AmigaGames Preview (Jan, 1989)
Det er tydeligt at se, at spillet er udviklet på en Amiga af en Amiga-freak. I introduktionsskærmen og spilmenuerne er der nemlig brugt adskillige hardwaretricks, som kun lader sig gøre på Amigaen. En pudsig ting er, at der på diskette 3 ligger en lille demo, hvor Søren Grønbech forklarer lidt om spillet og hvordan det er lavet. Vi kan f.eks. oplyse, at programmet er "pakket" gennemsnitsligt 37%, og at al grafikken er i 32 farver. Animationerne i spillet er ikke noget at råbe hurra for, men nar man tænker på, hvor megen grafik og lyd der rent faktisk er i programmet, så må man nok erkende, at det ikke kunne have været gjort meget bedre. Flot, flot!
85
I doubt whether it's worthy of the title "best Amiga beat 'em up" - IK+ is a more pure example of expertly-digitised violence - but it's variety kept me at the joystick, and I'll stick with it until the end is in sight. Real case-hardened warriors may find they finish it before they've had their £25 worth, but anyone in the market for a playable, visually and sonically impressive game would do well to check this out.
83
Der Schwierigkeitsgrad des Games steigt langsam an. Man kommt zu Beginn sehr weit und kann damit rechnen, daß das Game bis zum Ende durchgespielt werden kann. Mich hat die gesamte Programmgestaltung so begeistert, daß ich SWORD OF SODAN nur weiterempfehlen kann, obwohl es sich hier um blutige Kämpfe dreht. Und diese Grafik (schwärm)...!
76
AmigaST/Amiga Format (Mar, 1989)
Americans have raved about Sodan for some time and the graphics really are good. As a demo of the Amiga's clever sprite manipulation, it's indisputably superb but as a game it lacks the qualities to make it great. The levels lasts just a few seconds and whilst wielding a sword might make good screenshots it soon becomes tedious. Basically Sodan is a fighting game with large sprites and sampled speech; if you like plunging your sword into soft flesh and you can tolerate lengthy disk accesses then go for it.
73
AmigaRaze (Apr, 1991)
  • Too easy for a console game.
  • Initially attractive and inviting.
70
AmigaRetrogaming.it (Feb 22, 2008)
Nonostante i suoi difetti e i limiti, c’è un alone magico che avvolge quelle animazioni così “rudi” e quegli sprite. E questo fa sì che dica che vale la pena provarlo almeno una volta, per ricordare un’epoca leggendaria e quasi ormai passata in cui i giochi non erano fatti di sole routine vettoriali, ma di puri pixel disegnati uno a uno fino a comporre un’immagine.
62
AmigaThe One (Mar, 1989)
It's possible to hack a path through half of the game first time around, simply by hammering away on the fire button whenever an enemy came clear. The traps and airborne adversaries on later levels help to vary the gameplay, but ultimately there's some doubt as to its staying power.
59
GenesisMean Machines (Feb, 1991)
After a string of impressive titles, Sword of Sodan comes as a b-i-g disappointment. At first it looks pretty tasty, with impressive opening screens, large sprites, colourful backdrops and great sounds. However, good as though they might be, they simply don't paper over the gaping cracks in Sword of Sodan's gameplay. It's just plain boring. Ponce your way around the landscape jabbing at the rather stupid enemy sprites and avoid the occasional hazard. There's simply not enough variety, excitement and challenge to keep you coming back after you've played it a couple of times.
57
Remember Sword of Sodan on the Amiga? It had brilliant graphics, sound but pretty tedious gameplay. Much the same applies to this Megadrive version, except that the graphics and sound are actually worse! Just walking around slashing things with your chopper is exceptionally monotonous after a couple of plays, and there isn't even the amusing speech to alleviate the boredom.
52
Damals war Sword of Sodan vielleicht noch einen ASM-Hit wert, heute jedoch auf keinen Fall mehr. Es ist eben nur ein Hau-drauf-Spielchen. das schon nach kurzer Spielzeit langweilig wird und spielerisch nichts Neues bietet.
50
AmigaCompute's Amiga Resource (Jun, 1989)
The game does not play well. There are too many petty problems that cannot be overlooked. For example, during most of the game you encounter barrels rolling out of nowhere, and you must jump over them. I can live with that if I have to - but the barrels pass right through the enemies standing in front of me. Not fair. The music and sound effects are good, and screen wipes between levels are impressive, but you can't build a good videogame on these qualities alone.
32
AmigaPower Play (Mar, 1989)
Programme, bei denen es manchmal länger dauert einen Level zu laden, als ihn zu spielen, sind mir sehr verdächtig. Sword of Sodan gehört leider in diese Kategorie der “Viel-heiße-Luft“-Spiele: Die Sprites sind groß, der Spielwitz viel zu klein. Fast alle Zweikämpfe sind lachhaft einfach. Bei den meisten Gegnern reicht es, den Feuerknopf gedrückt zu halten und gleichzeitig Joystick nach rechts zu bewegen. Die tumben Gesellen stapfen meist in die Schwerthiebe, ohne Ihrem Sprite ein Pixel zu krümmen. Freilich gibt es auch ekligere Stellen, doch durch das Einsetzen von Smart Bombs und Schutzschildern kann man sich hier schnell vorbeimogeln. Sword of Sodan sieht dank der ungewöhnlich großen Spielfiguren ganz interessant aus. Das primitive Spielprinzip rafft die Motivation jedoch schneller hin, als jeder noch so gut gezielte Schwerthieb...
30
GenesisSega-16.com (Jul 15, 2004)
A pitiful game with few ups and far too many downs. But honestly, this game is so pathetic that it's COMPLETELY WORTH BUYING! This is worth the $2.99 you're likely to pay for it. If you own a Genesis, you MUST play this game. You're sure to get plenty of laughs from it.
30
GenesisHonestGamers (1998)
There's no nice way to put it: this game really, really bites. As long as you're not easily frustrated, you should get a few minutes of laughs out of this shoddy pile. Just be warned: the Sword of Sodan cartridge is very durable and not easily smashed over your knee, no matter how mighty that knee may be.
25
GenesisPower Play (Apr, 1991)
Das Amiga-Vorbild war zwar technisch für damalige Verhältnisse sehr eindrucksvoll. Auf dem Mega Drive wirkt die beinahe pixelgenaue Adaption mit erschreckend ruckhaften Animationen weit weniger spektakulär. Im Vergleich zur Klasseprügelei "Golden Axe" ist "Sword of Sodan" so anziehend wie Professor Brinkmann gegenüber Arnold Schwarzenegger.
22
GenesisGénération 4 (Feb, 1991)
En bref, tout y est, mais le jeu est franchement injouable sur la Megadrive, puisque pendant le temps où vous découpez un ennemi, vous en avez quatre autres sur le dos. C'est pas très fun !
12
GenesisGameHall (Mar 13, 2006)
Sword of Sodan, ou chamando pelas iniciais, SOS (que ironicamente é a sigla de um pedido de ajuda), é o inferno na terra no mundo dos games. Se você é masoquista, gosta de sofrer com um jogo ruim, u quer torturar alguém ou ainda saber se um cara é macho, SOS é o seu game!
10
GenesisSEGA-Mag (Objectif-SEGA) (Sep 23, 2010)
Voilà comment ne pas garder un bon dîner préparé avec amour par sa femme, après plusieurs heures de ce jeu en vue de vous rédiger un test digne de ce nom. C'est avec un arrière-goût acide dans la gorge que tout amateur de nuit bien arrosée connait bien, que je remets Sword Of Sodan dans sa boîte avec la ferme intention de ne plus jamais y toucher.
0
GenesisThe Video Game Critic (May 10, 2003)
Sodan also contains potions that are meant to add some strategy, but these tend to be worthless. The purple one has NO effect at all, and drinking an orange one KILLS the nearest enemy. I know - it doesn't make sense - but work with me here. The whole game is pretty ludicrous, and if not for the large character sprites, Sword of Sodan would be completely forgettable.