MobyRank MobyScore
PC-98
...
3.5
SEGA CD
...
4.0
FM Towns
...
4.0

Description

In the future, the world is controlled by a handful of global corporations (syndicates). You are the Marketing director (hit man) for one of these companies. It is your job to take control away from the competitors. The job is not one of diplomacy, but one of brute force and physical control. Advance your way to the top of the corporation by successfully completing your missions and managing the money you make from your territories.

The gameplay is visually reminiscent of X-Com, with an angled top-down perspective, but it is real time rather than turn based. You have missions ranging from infiltrate and capture, to seek and destroy. In each of these you direct a team of four agents as they move through the world shooting at anything that gets in their way.

You can upgrade and modify your agents, as well as equip them with tools you have researched or liberated from opposing syndicates. As you complete missions, you gain more funds to use for purchasing agents or researching upgrades and equipment.

Alternate Titles

  • "הסינדיקט" -- Hebrew spelling
  • "Higher Functions" -- Working title
  • "Cyber Assault" -- Working title
  • "BOB" -- Working title

Part of the Following Group


Merchant Title Platform Price  
Amazon
Syndicate 3DO $4.95  
Syndicate Genesis $4.49  
Syndicate SNES    
Syndicate DOS $8.00  
ebay.com
Syndicate    
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User Reviews

Another classic Bullfrog game, this time set in a cool cyberpunk dystopia. DOS Evan Kerr (10)
Bullfrog’s Masterpiece DOS saladpuncher (21)
A unique strategy game with plenty of carnage, although at a miniature scale. The Mac port was done in-house by Bullfrog and is rock-solid. Macintosh Tashtego (156)
Very good and sometimes very frustrating game DOS phlux Bronze Star Contributing Member (4144)
Interesting at First, then Repetative DOS Tony Van (2692)
Simply The Best DOS Tony Chaplin (1)
It left a great taste in my mouth........ for almost 8 years. DOS oh noz (5)
Perhaps one of the most addictive action/strategy games of all time... DOS tritium4ever (32)
An original, addictive game... DOS Brian Hirt (10044)
An excellent and innovative game. DOS Tomer Gabel Bronze Star Contributing Member (4418)

The Press Says

Amiga Format Amiga Aug, 1993 91 out of 100 91
Amiga Power Amiga Aug, 1993 91 out of 100 91
CU Amiga Amiga CD32 Jun, 1995 91 out of 100 91
Power Unlimited DOS Nov, 1993 9 out of 10 90
High Score Macintosh Aug, 1994 4 out of 5 80
Amiga Joker Amiga Sep, 1993 79 out of 100 79
Game Players Jaguar Apr, 1995 78 out of 100 78
Sega-16.com Genesis Oct 29, 2009 6 out of 10 60
GamePro (US) Genesis Jan, 1995 3 out of 5 60
The Video Game Critic Jaguar Oct 10, 2006 D- 16

Forums

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Trivia

Civilians

In pre-release versions of the game, the cities apparently also featured (in addition to the normal civilians) Mothers with baby-carriages and Dogs. These extra innocents were removed from the game before its release.

German version

In the German version, the blood was removed.

Influences

The architecture in the game, aside from more obvious cyberpunk influences, is also inspired by Surrey Research Park, where Bullfrog offices were situated at the time.

Multiplayer

An article by Edge magazine, dated December 4, 2009, and titled "The Making Of: Syndicate" features interviews with several developers of Syndicate.

Among other things, it is revealed that the game was initially developed as a multiplayer game. The developers built and tested it as a network game first. Then, based on the experience they gained from their network games, they started to build single-player missions.

However, during the Quality Assurance process, it was decided that the multiplayer component had to be removed because, in Alex Trowers' words: "EA couldn’t get the network game working on their system, so we had to drop it".

The American Revolt add-on would however restore the multiplayer capability of the game.

Player characters

Syndicate's four character design was based on a similar concept which had been removed from an earlier Bullfrog title, Flood, during development. At one point in production Syndicate had as many as eight on-screen characters to lead, but the number was cut back to four as the majority of the development team felt that controlling so many on-screen characters was unwieldy.

Programming tutorial

Bullfrog did a special feature with UK games mag PC Format, at the time ('93) in which they wrote a C Programming tutorial based on some of the Syndicate code. The tutorial involved using the internal graphics libraries from Syndicate to animate and move agents on the screen. Although the C tutorial was largely useless it was a fairly interesting read for those interested in the way Bullfrog operated.

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) - #67 in the “150 Best Games of All Time” list
  • GameStar (Germany)
    • Issue 12/1999 - #75 in the "100 Most Important PC Games of the Nineties" ranking
Information also contributed by Agent 5, lulalurl, PCGamer77, phlux and Tibes80


This entry was contributed by Brian Hirt (10044), PCGamer77 Bronze Star Contributing Member (3028), Famine3h (299), Kartanym Bronze Star Contributing Member (10795), Sciere Bronze Star Contributing Member (208632), Kabushi (105873), Terok Nor (16802) and Indra was here Bronze Star Contributing Member (15465)
 

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