Description
The Siege of Spinner Cay is the second episode in
Tales of Monkey Island, a series of point-and-click adventure games based on the
Monkey Island franchise that was started by
Lucasfilm Games with
The Secret of Monkey Island (1990) and ran until the fourth game
Escape from Monkey Island (2000). After nine years, the intellectual property was licensed by adventure developer Telltale, Inc. where many of the original LucasArts adventure developers had since moved.
The game starts off where
chapter one ended. After leaving Flotsam Island, Guybrush sets sail to find LeChuck and Elaine. Shortly after his departure, he is attacked by a bounty hunter, and engages in a swordfight which leaves the mast of his ship damaged. On the advise of Van Winslow, Guybrush decides to travel to the Jerkbait Islands, to have it repaired. There, he finds Elaine, who is in the middle of a discussion between the Merfolk natives' leader and Pox-infected pirates about three ancient artifacts needed to find La Esponja Grande. Since Guybrush wants to cure the Caribbean from this voodoo pox, he'll need to find these artifacts before the pirates. Meanwhile, DeSinge is still to be considered an enemy, while a reformed LeChuck will offer his help.
Unlike
Escape from Monkey Island the game is rendered entirely in 3D, and the typical Telltale engine is used. Guybrush can be controlled through the keyboard keys or through mouse movement (selecting the character and dragging the cursor to the desired destination). Only a single mouse cursor is used for all actions and important items are stored in an inventory where they can be examined. Entirely new for a Telltale game is the incorporation of the classic adventure mechanic where items can be combined in the inventory to form new objects or to interact with each other.
The game makes many non-essential references to the earlier games and contains the classic
Monkey Island ingredients such as humorous conversations and events, based on slapstick, play on words, witty retorts and contemporary cultural references, conversation trees, an unconventional approach to puzzle solutions, and the anti-heroic main character. The game's puzzles include triggers based on conversations, item combination puzzles and more extensive tasks that require maps and the use of the environment. It is not possible to die in the game and player can set the ratio of hints Guybrush casually mentions while progressing through the game. Full solutions are however never provided.
Unlike other Telltale episodic adventure series, individual episodes initially could not be purchased separately. Because of the larger story arc or possibly financial reasons, users were required to buy the five episodes as a whole as they are released on a monthly basis. Later, the decision was reversed and episodes were also offered individually.
Part of the Following Groups
User Reviews
There are no reviews for this game.
The Press Says
| Frictionless Insight |
Windows |
Aug 23, 2009 |
     |
90 |
| PAL Gaming Network (PALGN) |
Windows |
Aug 20, 2009 |
8.5 out of 10 |
85 |
| GameZone |
Windows |
Aug 28, 2009 |
8.4 out of 10 |
84 |
| Adventure Classic Gaming |
Windows |
Aug 24, 2009 |
     |
80 |
| FOK!games |
Windows |
Aug 29, 2009 |
75 out of 100 |
75 |
| VGChartz |
Windows |
Aug 25, 2009 |
7.3 out of 10 |
73 |
| Nintendo Life |
Wii |
Sep 01, 2009 |
7 out of 10 |
70 |
| Eurogamer.nl |
Windows |
Aug 22, 2009 |
7 out of 10 |
70 |
| Adventure Advocate |
Windows |
Sep 21, 2009 |
     |
60 |
| Thunderbolt Games |
Windows |
Sep 03, 2009 |
5 out of 10 |
50 |
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Trivia
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