Tales of the Unknown: Volume I - The Bard's Tale

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

Amiga version

Title screen
The adventurers guild
Character stats of a party member
Buy equipment
Fight or run?
Another encounter
A fight against some spiders
After the battle: Experience points and gold
Inside a temple
A battle is lost...

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

Amstrad CPC version

In Game.
Character creation.
One of the party.

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

Apple II version

Title Screen
Opening Song
Adventurer's Guild
City of Skara Brae
Combat
Weapons Shop

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

Atari ST version

Title screen
Main menu

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

Commodore 64 version

Title screen
Setting up a new game
You are on Main Street
Uh oh, thieves!

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

DOS version

Title screen
Game options in the Adventurer's Guild
Viewing a character's stats
Combat!
Walking down the street...
The Thief Temple - One of the first places you will visit frequently
This is Grey...probably because he spends more time being a statue than a dragon.
Title screen (CGA)

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

Macintosh version

Title screen
Character generation
In the city
Battle
Battle options
Selecting spell
Ugly gnome
Character screen
Stats
Equipment

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

NES version

Title screen
Starting the game in adventurer's guild
Creating a party
Walling around in Skara Brae
Menu
Battle
Getting experience and money after a battle
A strange statue...
Fighting cats

Tales of the Unknown: Volume I - The Bard's Tale Screenshots

ZX Spectrum version

There is no pretty load screen. The game loads quickly and this is the start, in the Guild of Adventurers with a default party
The party exits the guild and is in the street. These are dangerous times, there could be trouble ahead.
The party does not have to move to find trouble, it finds them. Got by the Kobolds, to attack or to run?
After choosing to fight the player must then select an action for each member of their party
Markus is going to perform a Party Attack. Later, after reading the manual properly, it is realised this is a silly move. Marcus will now attack his own party...
... that means his attack is against a specific member, not of the Kobold group but of his own team
When actions the every member of the party have been entered the player is asked to confirm they are OK
The game then runs the attack options for each player
At the end of the round the party has the option to fight or to flee
Not sure how this happened but Brian has killed Merlin! Back to the manual for some serious studying
Another outing and this time after leaving the Guild of Adventurers the party moves North. There are other buildings that can be entered but the player must fight at every turn to get to them
Only to be attacked by three mercenaries ....
then by magicians.....
(the magicians left a nice surprise)
Then the remaining members are attacked by a single Kobold
.. then the party was attacked by a mad dog
The remaining members fled North there is a big building just beyond here that the party did not gain access to because they were ..
... attacked by a Nomad ...
... then 5 more Kobolds.... (Isn't anything around here friendly?)
...and the last member of the party ran into some thieves, but it could just as easily have been skeletons, ogres or something else