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Tasty Planet plays like a 2d version of the console hit Katamari Damacy. There are three different game modes to choose from: normal, time attack, and endurance. Normal mode is easy-going fun. Time attack pits you against the clock to see how fast you can eat the level. Endurance mode is a tribute to the original growth game Shark Shark.
Whimsical and fun, Tasty Planet offers an entertaining twist on the Katamari Damacy style of game.
Overall, Tasty Planet should be avoided at all cost if you're a power gamer. This game is meant to be casual and isn't too enjoyable in long stretches of gaming. If you're a casual gamer, however, you should grab it. In short stretches, Tasty Planet can be quite enjoyable and it is much better than others of its kind.
This is trying very hard to be a 2D Katamari but doesn’t quite do the concept justice. There are glimpses of excitement in the level design but the majority of the game is waiting for enemies to float in from off screen so you can touch them. A few levels break the mold but the majority leave me nonplussed. Nice but could be better.
There’s a cleverness in the level design that helps extend the game’s brief lifespan, given a further boost by a few differing game modes and a medal system awarded to players who complete stages in a quick time. Without becoming too abstract and critical, if the simplest question possible was asked of me -- did I enjoy my time with Tasty Planet: Back for Seconds -- the simple answer would be yes.
While Tasty Planet isn't a unique idea, Dingo Games' arcade puzzler is fun, fast and hard to stop - though more bug-testing, better graphics and a different soundtrack would bump up our score significantly.
In terms of controls, Tasty Planet requires nothing more than sweeping your mouse across the screen fast enough to gobble goodies and with enough dexterity to avoid hazards. Visually, the game is charming, despite disturbing undercurrents in the story. Above all, Tasty Planet is fun to play in short bursts, so if you're craving a snack rather than a full meal, give it a shot.
I don’t want to spend my time playing a tedious game, and that’s what Tasty Planet becomes due to its over-simplified controls. Katamari Damacy at least required some skill in maneuvering the ball and offered some special moves, but the gameplay of the first level in Tasty Planet is the same as the gameplay of the last level: move the mouse. The intrigue from gradually increasing in size and eating different objects is not enough to maintain interest in the game, especially when you realize that all of the objects are essentially the same. Young children would probably enjoy this game and they would be able to master it with its simple controls, but more mature audiences will be deterred by the monotony. In the end, Tasty Planet is worth about five minutes of entertainment; its lack of any innovations and repetitive gameplay means that most everyone can skip this Tasty Planet and not feel the least bit hungry.