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(Dec 14, 2004)
All told, Technic Beat is cute, enjoyable, accessible, and tough as nails for those wanting to pursue the challenge. It may be a niche title, but it's an accessible and attractive niche for those willing to give it the time.
A full-priced game, Technic Beat would be an ok investment. However, this is an inexpensive budget title, and because of this Technic Beat would probably be a worthwhile investment for most fans of the genre, though people who never liked rhythm/music games won’t change their minds because of this one. But hey, who knows? Maybe the awesome remix of the Pac-Man theme will change their minds. That’d be groovy.
Wildly amusing and quirky to the extreme, Technic Beat is a flawed but enormously fun music game that should readily appeal to those fond of cult favorites like Amplitude or Rez.
Technic Beat was a good idea executed with great care. Had the music selection been better, this would have been worth more than the low price tag ($19.99 or less). Since that's not the case, Technic Beat is a music game that only a select few will fully enjoy. Anyone who likes music games can get into the gameplay, but the music itself is not easy to absorb.
(Sep 20, 2004)
What makes the game so endearing and fun is the insanity of it all and trying to control some sort of chaos and truly make your roommates think you've become insane. The songs run the risk of getting old and there is a worry about getting too inundated by it all, but if other rhythm games like Amplitude push your buttons, then this is another one worth your hard earned cash. And did we mention that you can find this one on shelves for a meager $15 new? Damn, it's almost a no brainer if you want something different to flush out your head from all those action games we know you've been playing. Definitely worth a look for some goofy rhythm madness to scare everyone else away.
Though some will certainly like its clean look and nice presentation, which counts for something. The music is very good, and there’s remixes of old Namco tunes from hits like Dig Dug, Galaxian, Pac Mania, and so on. There’s over 30 in all, which is sure to make old-school game fans giddy with delight the first time they hear a classic in techno form. There’s a good set of sound effects and various touches as well – it’s a music-oriented game, it better have a solid soundtrack and effects.
In a genre that is quickly expanding, Technic Beat is likely to be passed over by most gamers. It’s kind of sad, because it’s not a bad little game. With the foundation of what I’ve seen here, I’d be very interested if Mastiff released a sequel to see how they build on what they’ve done. With some tweaks, this could become a heavyweight in the rhythm game jungle. With some additional arrangement techniques, maybe some online play (which never hurts), or possibly integrating the dance pad (although that would take some major re-tooling), Technic Beat 2 could compete in this dance-crazed world.
Technic Beats is a game that does a lot of things right, including offering a lot of music we normally wouldn't have heard in a game like this. But with only a handful of worthwhile songs, a general lack of variety, and not a lot of game play, it's hard to recommend something like this over Amplitude or the other music games on the market. Of course, if you've already grown bored of the songs in the other music games, at $15 new you could do a lot worse than Technic Beats. It does offer you a new twist on the genre, but it's not necessarily one everybody will like.
(Nov 29, 2004)
In order to really enjoy Technic Beat, you'll have to enjoy both the music and puzzle aspects of the game, which seem to be at odds with each other. Music game enthusiasts may be turned off by the puzzle elements, and vice versa. Still, it's an interesting diversion, provided you can wrap your head around its oddness.
Console titles in the quasi-music genre can usually be described as being more streamlined, or perhaps more focused than a standard videogame, but Technic Beat wrongly mistakes shallowness for elegance. The spinning intensity of Frequency and the glowing, surreal world of Rez are perfect examples of the synergy that can be achieved by blending traditional videogames with the energy and visceral response music can command. Arika's effort seems to want to carve itself a similar sort of alternative niche, but possesses only a fraction of the gameplay required for relevance. As a result, it fails vapidly.