Techno Cop

User Reviews

A bad port of an already perfunctory game. Genesis Ian Dawson (10)
Winning combination of driving and side-scrolling shoot-em’ up action with gore galore presented by Gremlin Graphics. Amiga Nick Drew (371)

Our Users Say

Platform Votes Score
Amiga 7 3.3
Amstrad CPC 4 3.2
Apple II Awaiting 1 votes...
Atari ST 3 4.2
Commodore 64 4 2.8
DOS 3 3.2
Genesis 7 2.4
ZX Spectrum 3 3.3
Combined User Score 31 3.1


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
80
AmigaACE (Advanced Computer Entertainment)
Action inside buildings, reminiscent of Death Wish 3, features exploding bodies that twitch post-mortally. The buildings map out the same, so if you can put up with the tacky, gory graphics it's got plenty of interest.
80
ZX SpectrumACE (Advanced Computer Entertainment)
A very pleasing mix of driving action, which compares well with other recent car games, and exploration. There's no let-up in the action on either stage. It's annoying to have to repeat the early buildings every time you play, but otherwise it's well paced and full of things to shoot and find.
80
Amstrad CPCACE (Advanced Computer Entertainment)
The driving graphics are colourful but don't convey much impression of speed. The sections in the buildings are identical to the Spectrum and virtually the same graphically. Still good value and entertainment on the Amstrad, with two game in one.
80
ZX SpectrumYour Sinclair
The two halves also combine well, (Oh no, not a game of two 'alves'! Ed) considering the two styles of game opted for. Having shoot 'em up elements in the racing section, and relating performance in the shoot 'em up to the power and performance of the vehicle in the racing section worked surprisingly well. One minor gripe: the graphics in the playing area are monochrome throughout. But, there's plenty packed in here, and the racing section alone is better than some racing games that have been released this year. Gremlin is to be congratulated for making an interesting and addictive game out of two completely different elements.
78
Commodore 64ACE (Advanced Computer Entertainment)
Each section takes longer than on other machines, possibly to offset the long wait when loading from tape. An adequate conversion but not as exciting as some of the others.
77
AmigaCU Amiga
Ugh! Splatter! Boom! You are the cop of the future. Step aside Robocop, let the real men through. Techy, as he is know to his friends, has to try and get promoted by completing all the missions sent to him whilst he is out driving his spanking red Ferrari around the quaint country roads. Also on the roads are loads of other cars who, Mad Max style, try to run you off the road.
71
Amstrad CPCComputer and Video Games (CVG)
What all of this basically amounts to is two games - one a road-racing shoot 'em up, the other a Rolling Thunder style scroller. Neither game is particularly stunning in its own right, but coupled together they just about add up to an enjoyable package - but did it really have to be this violent?
71
Atari STThe One
It looks good, especially the backgrounds, but the animation and scrolling is a little jerky. The sound however is pretty basic, with just a few grunts and groans here and there, and a fairly dull engine noise on the driving section. It's fun, but I'd hesitate to guess as to how long this game will last.
71
GenesisComputer and Video Games (CVG)
Technocop is a game which could have been quite superb, but in my opinion some pretty poor programming and overall bad design have ruined a nice idea which could have been turned into something special. Avoid.
70
DOSACE (Advanced Computer Entertainment)
Looks good but unfortunately is very slow, particularly in EGA. The keyboard response is sluggish, particularly noticeable when exploring the buildings. The gameplay remains intact despite the slowness, but it's not as enjoyable as previous versions.
70
Commodore 64Commodore Format
You won't exactly swoon over the technical brilliance of this cross between Chase HQ2 and Impossible Mission, but it's sufficiently playable to justify spending the dosh on this neat little drive 'n' blast.
70
Atari STASM (Aktueller Software Markt)
Interessantester Aspekt an TECHNO COP ist sicherlich die Verbindung von Renn- und Actionspiel. Beides für sich hat man natürlich schon zur Genüge gesehen, als Verknüpfung aber dürfte das Programm ein Novum darstellen. Die Grafik des Spiels bewegt sich in Regionen über dem Durchschnitt, ist aber sicher auch nicht unbedingt herausragend. Unangenehm fallen das stellenweise arg ruckelige Scrolling, vor allem aber die langwierigen Nachladeprozeduren auf, die den Spielfluß doch ziemlich hemmen. Erfreulich ist dementgegen die Tatsache, daß Highscores abgespeichert werden und somit der Nachwelt erhalten bleiben. Alles in allem würde ich meinen, daß GREMLIN mit diesem Programm sein bestes Spiel seit langem produziert hat, Aufgrund seiner phasenweise enormen Brutalität jedoch, dies als Schlußbemerkung, dürfte TECHNO COP im Sauseschritt der Indizierung entgegeneilen - wer es also haben will, der greife bald zu. Sonst ist es, wieder einmal, zu spät!
69
AmigaComputer and Video Games (CVG)
What all of this basically amounts to is two games - one a road-racing shoot 'em up, the other a Rolling Thunder style scroller. Neither game is particularly stunning in its own right, but coupled together they just about add up to an enjoyable package - but did it really have to be this violent?
67
Atari STPower Play
In Technocop findet man so ziemlich alle Elemente wieder, die bei Actionspielen derzeit “in“ sind. Mörderische Autoduelle plus handfeste Schießereien ergeben eine recht prickelnde Mischung. Das Spiel ist nicht gleich zu Ende, wenn einem mal ein Gangster durch die Lappen geht oder man zu spät am Tatort eintrifft. Sie versäumen dann aber einen wichtigen Bonus oder ein Extra fürs Auto, mit dem man sich das Leben später viel leichter macht. Technisch und spielerisch kann die ST-Version das Prädikat “ganz gut“ ernten: solide Qualität mit kleinen Fehlern. Bei der Fahrsequenz ist es recht schwierig, andere Fahrzeuge abzuschießen. Und bei der Gangstersuche in den Gebäuden ist der Bildschirmausschnitt, der gescrollt wird, etwas zu klein. Das Scrolling ist zudem recht ruckelig. Davon abgesehen kann Technocop durchaus gefallen.
56
GenesisGénération 4
Un jeu très, très, très moyen !
54
ZX SpectrumThe Games Machine (UK)
Two distinct games emerge. The highway chase stage is similar to Road Blasters but with add-ons less readily available, and with automatic gears driving soon becomes mindless. The building stage has the leaps and pistol fire of Rolling Thunder. But none of this excuses the gratuitously bloody mayhem which ensues and looks even worse on the 16-bit screens.
53
DOSASM (Aktueller Software Markt)
Hier gibt es sehr schöne EGA-Grafiken und eine zufriedenstellende Animation mit schönen, großen Sprites. Nur der Sound ist erwartungsgemäß dünne, aber TECHNO COP ist auf dem Business-Rechner noch ein halbwegs akzeptables Actionspiel. Mit Sicherheit gibt‘s aber für beide Computer bessere Games dieser Art, so daß ich dem geneigten Action-Fan nur raten kann, vielleicht nach gelungeneren und vorallen Dingen nicht so blutrünstigen Programmen wie TECHNO COP Ausschau zu halten.
52
AmigaThe Games Machine (UK)
Two distinct games emerge. The highway chase stage is similar to Road Blasters but with add-ons less readily available, and with automatic gears driving soon becomes mindless. The building stage has the leaps and pistol fire of Rolling Thunder. But none of this excuses the gratuitously bloody mayhem which ensues and looks even worse on the 16-bit screens.
50
Commodore 64All Game Guide
Overall Technocop is a decent effort to be a good game but falls a bit short.
50
GenesisGame Informer Magazine
All in all, Technocop is an interesting footnote in video game history, but nothing more.
48
Amstrad CPCThe Games Machine (UK)
Two distinct games emerge. The highway chase stage is similar to Road Blasters but with add-ons less readily available, and with automatic gears driving soon becomes mindless. The building stage has the leaps and pistol fire of Rolling Thunder. But none of this excuses the gratuitously bloody mayhem which ensues and looks even worse on the 16-bit screens.
46
GenesisPower Play
Das "Erst-fahren-dann-ballern"-Spektakel "Technocop" machte in der Amiga-Version hauptsächlich wegen der blutrünstigen Handlung und Grafik von sich reden. Auch auf dem Mega Drive bietet es zwar viel Blut und einige Gags, jedoch enttäuschend wenig Tiefgang und Spielwitz.
45
GenesisASM (Aktueller Software Markt)
Das Scrolling ächzt todmüde vor sich hin, die maximal 16 Farben lassen allerhöchstens die Lachmuskeln des Users spielen. Die leistungsstarke Hardware wird nicht die Bohne ausgenutzt. Technocop ist der absolute Technoflop!!! Forget it!
40
GenesisSega-16.com
I sincerely can't recommend TechnoCop to anyone looking for a serious, side-scrolling action shooter. Those people should instead spend their money on the two excellent Rolling Thunder games for the Genesis. However, if sating one's curiosity about a particular piece of Genesis history is all that's involved, than this may be worth looking into for a few dollars. TechnoCop may say that he plays to win, but gamers are better off just playing something else entirely.
37
Commodore 64ASM (Aktueller Software Markt)
Gerade die C-64-Umsetzung dieses einstigen ST-Actionspiels zeigt bei der Autojagd gravierende Schwächen, die die beiden schon erwähnten geistigen Väter noch bei weitem übertreffen. So ist das Fahrfeeling aufgrund des flackernden Interrupts und schlechtester Grafiken nicht gerade berauschend, der Sound (immerhin von Ben Daglish) und die Effekte sind mäßig. Einigermaßen spielbar sind nur die Killeraufträge, aber „Spaß“ oder sowas ähnliches kommt nicht auf.
34
AmigaZzap!
It really is coming to something when you use the graphic capabilities of the Amiga to produce something as mindlessly sick as this. It's all good fun, is it? Well, it looks a bit too close to reality to seem like good fun to me - blowing someone into a pile of offal isn't my idea of enjoyment. OK, so you'll probably all go out and have a look at it because it's 'controversial' - well, by all means have a look at both versions, but for god-sake don't buy them, because there's a repetitive, dull and unoriginal game cowering underneath all that sensationalist gore.
30
GenesisIGN
Techno Cop wasn't fun in 1990 (1988 on other platforms like the Commodore 64) and it's certainly no fun now. There's not even any amusement in the game as an artifact of an era when developers were feeling cheeky about the ability to skirt around the edges of good taste. The driving is boring. The suspect hunting is lame. Keep it out of your collection.
24
DOSPower Play
Nun schießt und fährt er auch auf dem PC. der knüppelharte “Technocop“. Hart ist es auch, mit dem Spiel zurechtzukommen. Die Anleitung ist reichlich knapp gehalten. Die Grafik sieht ganz ordentlich aus und ist auf einem AT recht flott. Auf XTs ist Technocop nahezu unspielbar. Das Fahrzeug des Polizisten benimmt sich wie eine fußkranke Dampfwalze und die Actionsequenzen sind viel zu langsam.
22
Commodore 64The Games Machine (UK)
Dubious road animation, blocky cars, trees, and explosions, attribute clash and enemy vehicles that split in half for no other reason than bad programming, weak sound and a tedious multi-load - that's it.
17
Commodore 64Zzap!
He's all human, just plain gristle, flesh an' blood like you and me, but he acts like a machine. He spends most of his time gunning down people with a machine rifle, turning them into puddles of slimy gunge right in the middle of the floor so you can't get them off with Flash. He's big, he's got lots of guns and scientists have discovered that he has absolutely NO BRAIN. Well, whaddya expect?
10
GenesisHonestGamers
It’s as if the programmers realized the sum of their efforts was barely playable and that no one would ever persevere to the end; feeble developers, I salute your painful honesty.
10
GenesisSEGA-Mag (Objectif-SEGA)
Je vous laisserai donc sur cette dernière citation de mon héros Jean Claude qui résume bien Technocop et ceux qui l'ont crée: "La drogue, faut pas toucher, c'est sérieux... Moi j'ai touché, j'ai perdu le touch, j'avais plus le feeling de la vie... Ma brain était à l'envers dans ma tête. La drogue, c'est comme quand tu close your eyes et que tu traverses la rue" Jean Claude, on t'aime....