Techno Cop

aka: Technocop
Moby ID: 11314

[ All ] [ Amiga ] [ Amstrad CPC ] [ Apple II ] [ Atari ST ] [ Commodore 64 ] [ DOS ] [ Genesis ] [ ZX Spectrum ]

Amiga screenshots

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Developer's logo
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"Technocop" Title
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The Driving Part
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Spinning out of control
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Crump Jr. Complex
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Failed to apprehend the criminal in a reasonable amount of time
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Dan Butch
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Your injury caused the criminal to escape
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Doogies Bonzie Palace
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"Cold day isn't it, sir?"
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Dave Lowe
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"Yeow. Stupid rat stepped on me"
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Rob Kroll
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Apartment Complex
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Bill Brune
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Multiplex 11
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"Oh, you little brat. Wait 'til you mummy finds out what you've done"
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Mike Metak
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Condemed Building
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Kevin Zak
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Quarterly Building
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Bob Devio
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Dom John
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Complex Complex
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Charles Prisley
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Cam Davie
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DOA Headquarters
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King Pin
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Name Entry

Amstrad CPC screenshots

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Title
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Startup
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The driving part
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Cars coming your way
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Blew one of them up
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Crashed into a tree
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Remember, cadets, 232 is the code for the crime in progress
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The target you must apprehend
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The action part
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Oops...
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Entering an elevator
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Bums in the hallway
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Say hello to Rob Krull
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You are not doing your job properly
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Got a new promotion
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Awarded more nukes

Apple II screenshots

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The Beginning with credits of the original version
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The Title screen with an impostor cop and conversion credits scrolling over him
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Starting out with a driving scene. There is time limit!
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This level looks, sounds, and feels like the Apple II port of Test Drive!
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Still good for the old 8-bit Apple II, I guess
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I bumped into somebody's vehicle, which almost looks like a monster truck
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I am shooting with my car
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Elevation and trees and sluggish framerate
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Those roadsigns also look like they are from Test Drive... Hey wait, I am driving a pink police car!
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Arriving to the sidescroller-platformer level... What, the protagonist looks like Steeve Keene from Accolade Comics?
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A local citizen is greeting me at my arrival
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The local heating system and some chunky, but acceptable scrolling
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FIGHT! I took damage, but I managed to arrest the suspect with my net-gun!
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There are some digitized sound effects when I jump... or more like sommersault, but I do not do it here, because I forgot...
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An ELEVATOR!!!!
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FREEZE YA PUNK!
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I killed him, but the lady in the background just does not care. Why would she, there are a lot of blokes who look the same!

Atari ST screenshots

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The title screen
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On the road
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The player arrives to the first site
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Enemies ahead
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The bad guy got away

Commodore 64 screenshots

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"Technocop" Title
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The Driving Part
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Warning saying that car may collide
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Shot a car down
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Car spinning out of control
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Assault in progress
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Arrest Mac Tyson
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Pulled over, and pursuing Tyson

DOS screenshots

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Start menu
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Title screen (EGA)
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Credits, high score (EGA)
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Hitting the open road (EGA)
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On the bright side, if my car gets wrecked, I can just swap into his -- every vehicle on the road is apparently virtually identical! (EGA)
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How very futuristic. I suppose this fancy bracelet is what makes me a "Techno" cop (EGA)
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Prowling a dilapidated apartment complex in search of the perp (EGA)
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Some punk plugged me first! (EGA)
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Title screen (CGA)
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Hitting the road (CGA)
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Spinning out from a collision (CGA)
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They can't afford the fancy sci-fi fonts in CGA
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My paranoia gets the better of me, shooting into thin air (CGA)
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Entering Level 1 (EGA)
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Entering Level 1 (CGA)
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Suspect Escaped (EGA)

Genesis screenshots

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"Technocop" Title
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The Driving Part
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Car spins out of control
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Crump Jr. Complex
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Dan Butch
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Suspect escaped as a result of officer injury
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Civilian injured. Penalty: 5000 points

ZX Spectrum screenshots

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This screen is displayed as the game loads from tape
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After some more tape stopping & starting the main menu is displayed. This alternates with the Hi-Score table until the player selects a controller, then side 2 of the tape must be loaded
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This is the default Hi-Score screen. 10000 points is needed to make it to the lowest level! That's going to take some doing. After this the player must load side 2 of the tape
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The game starts here with a bit of driving
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The driving bit is fine. The player gets points for shooting up any car on the road. Here Technocop is driving through the wreckage of one such car
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Message coming in. "232 in progress. Apartment Complex. Apartment being robbed. Caution armed & dangerous. Orders : Shoot to kill" Game On
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Later the message changes and a picture of the bad guy is displayed. In the game this part feels odd because the car pulls off the road of its own accord
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This is the start of the shooty bit
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So bad guys appear and get shot, disappearing in a nice tidy puff of smoke
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Now shooting civilians is not acceptable, shame he wasn't in a car. Killing three civilians ended my first game
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Ah, just killing bad guys is not enough. Technocop must kill the right bad guy quickly
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This bag of tools is worth 1000 points - kneel down to collect
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This is the criminal to be apprehended
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Even finding the bad guy is not enough, he got away somehow
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On another play through I got him
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Another message from control. This does not stop Technocop from picking up any bonus items that are lying around. To get back to the car he must go back the way he came in
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Mission over, no civilians killed, Nukes awarded for being a good boy, that's job satisfaction
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