How much time do you spend in each single session when you play games?

Techno Cop


Amiga
Business Model Commercial
Minimum CPU Class Required Amiga 1000
Minimum OS Class Required Kickstart 1.2
Media Type 3.5" Floppy Disk
Input Devices Supported Joystick (Digital)
Number of Players Supported 1 Player

Amstrad CPC
Minimum Supported System 6128
Media Type Cassette Tape
Input Devices Supported Joystick (Digital), Keyboard
Number of Players Supported 1 Player

Apple II
Business Model Commercial
Minimum CPU Class Required Apple IIe
Minimum RAM Required 128 KB
Media Type 5.25" Floppy Disk
Video Modes Supported Double Hi-Res
Input Devices Supported Joystick (Analog), Keyboard
Number of Players Supported 1 Player

Atari ST
Business Model Commercial
Input Devices Supported Joystick (Digital), Mouse

Commodore 64
Media Type Cassette Tape, Floppy Disk
Input Devices Supported Joystick (Digital)
Number of Players Supported 1 Player

DOS
Business Model Commercial
Minimum CPU Class Required 8088 / 8086
Minimum OS Class Required DOS 3.0 to 3.3
Minimum RAM Required 384 KB
Media Type 3.5" Floppy Disk, 5.25" Floppy Disk
Video Modes Supported CGA, EGA
Input Devices Supported Joystick (Analog), Keyboard
Number of Players: Offline 1 Player
Notes EGA mode requires 512 KB RAM.

Genesis
Number of Players Supported 1 Player

ZX Spectrum
Minimum RAM Required 48 KB
Media Type Cassette Tape, Floppy Disk
Input Devices Supported Cursor Joystick, Kempston Joystick, Keyboard, Sinclair Joystick
Number of Players Supported 1 Player


Technical information contributed by B.L. Stryker (20703), Trixter (8734), Wertzui (176), chirinea (33582), Martin Smith (63130) and thf (155905)