MobyRank MobyScore
WonderSwan Color
...
5.0
Macintosh
...
2.9
TRS-80 CoCo
...
2.5

Descriptions:

The original commercially-licensed version of Alexey Pajitnov's classic Tetris puzzle game. Geometric shapes fall from the top of a playfield to rest on the bottom; fit the pieces together, and the line they form disappears. If the pieces don't form lines and eventually stack up to the top of the playfield, the game is over. Difficulty increases by dropping the pieces faster and faster over time.

Tetris is a verifiable classic game, translated to well over 200 electronic and computer platforms. It takes 2 minutes to learn, but a lifetime to master.

Contributed by Old man gamer (325) on Jun 14, 2000.

Tetris is as simple to play as it is difficult to describe. Possibly the most popular and widely recognized game of the early 1990's, Tetris was converted into every platform in existence and is perhaps the game with the largest selection of fan-created games in history.

Brainchild of Russian student Alexey Pazhitnov, the concept behind Tetris is surprisingly simple and elegant: four-block elements drop from the top. You control these elements (via rotation and movement to the left and right) to form complete horizontal lines. Once a line is completed, it disappears the the playfield leaving room for additional elements to drop. Your goal is to complete as many lines as you can, whereas with each level the speed of the falling blocks increases and with it the difficulty in controlling them.

The Game Boy version of Tetris allows three playing modes:

  • Type A, wherein the level increases by one every 10 completed lines. You play for score and are able to chose a starting height for the construct (see screenshots). The game is continuous.
  • Type B, wherein you must complete a certain amount of lines in order to complete a level. The playfield resets with each level. Again, you can specify the starting height of the playfield.
  • Two-player mode. You can connect two Game Boy consoles via a special cable and play "competitive Tetris": each player must complete a certain amount of lines before his rival, while the removal of 2 or more lines will "push" the enemy's construct a number of lines upwards, disrupting his play. Should a player's construct reach the top, that player loses the round.


In game music can also be specified out of four choices (three music scores or no music at all).

Contributed by Tomer Gabel Bronze Star Contributing Member (4476) on Jun 11, 2001.
 

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