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Game Boy
Nintendo 3DS


This version of Tetris is one of many conversions of the famous block-stacking game, and was included with the Game Boy upon its release in several territories. The goal is to place pieces made up of four tiles in a ten-by-twenty well, organizing them into complete rows, which then disappear. As rows are cleared, the pace of the game increases and the background changes, and the game ends if the stack reaches the top of the well.

The game is very similar to Nintendo's own NES version of the game, featuring the same "Type A" endless and "Type B" set-clear modes. The game also features a 2-player versus mode that can be played with two Game Boys, two copies of Tetris, and a Game Boy link cable. Clearing lines in this mode will cause the other player's stack to rise, with the goal being to make the other player lose.

Contributed by 雷堂嬢太朗 -raido.jotaro- (58413) on Aug 19, 2009.

Tetris is as simple to play as it is difficult to describe. Possibly the most popular and widely recognized game of the early 1990's, Tetris was converted into every platform in existence and is perhaps the game with the largest selection of fan-created games in history.

Brainchild of Russian student Alexey Pazhitnov, the concept behind Tetris is surprisingly simple and elegant: four-block elements drop from the top. You control these elements (via rotation and movement to the left and right) to form complete horizontal lines. Once a line is completed, it disappears the the playfield leaving room for additional elements to drop. Your goal is to complete as many lines as you can, whereas with each level the speed of the falling blocks increases and with it the difficulty in controlling them.

The Game Boy version of Tetris allows three playing modes:

  • Type A, wherein the level increases by one every 10 completed lines. You play for score and are able to chose a starting height for the construct (see screenshots). The game is continuous.
  • Type B, wherein you must complete a certain amount of lines in order to complete a level. The playfield resets with each level. Again, you can specify the starting height of the playfield.
  • Two-player mode. You can connect two Game Boy consoles via a special cable and play "competitive Tetris": each player must complete a certain amount of lines before his rival, while the removal of 2 or more lines will "push" the enemy's construct a number of lines upwards, disrupting his play. Should a player's construct reach the top, that player loses the round.

In game music can also be specified out of four choices (three music scores or no music at all).

Contributed by Tomer Gabel (4354) on Jun 11, 2001.