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Still, This Is a Cry For Help has soul. This isn't some succubus carefully crafted to seduce a user base into buying expansions and downloadable content, nor is it a masterfully marketed sequel aimed at selling four billion units on opening day. It encapsulates ten years of work by a person who would be better classified as an artist than a game developer, and through both the good and bad, you can tell. You can tell that someone with more ideas than investors worked on these projects and cared about them greatly. It would have been nice if some of the less interesting content had been filtered at out, as it distracts from the better games and artwork, but it can't be ignored that you can likely pick up This Is a Cry For Help for less than the price of an album or blockbuster DVD. You won't find anyone selling a soul for less.