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Three Weeks in Paradise

Three Weeks in Paradise ZX Spectrum Loading screen


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Developed by
MobyRank MobyScore
Amstrad CPC
ZX Spectrum
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This place would indeed be paradise, were it not for the fact that the Can Nibbles inhabit it. Herbert and Wilma Week are trapped by them, so Wally has become the third Week in paradise in his attempt at rescuing them.

This is an arcade adventure resembling the other Wally Week games, although it represents David Perry's design debut. There are many animals to avoid including stinging bees and butterflies, but the toughest foe is the Indian chief, best avoided with a well-timed jump. There are multi-stage puzzles to solve on each screen, and a limit of carrying 2 objects at a time.

The setting is largely jungle, but there are forests, beaches and huts amongst other things to explore as well. Movement between screens is generally from left to right, but you will go into the screen via signposted sections, and occasionally travel vertically as well.


Three Weeks in Paradise ZX Spectrum Notice the colour-clash-prevention mode
Three Weeks in Paradise ZX Spectrum The swords are ornamental, thankfully
Three Weeks in Paradise ZX Spectrum Give me the corkscrew, I'll drink you under the table
Three Weeks in Paradise ZX Spectrum Controls

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User Reviews

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The Press Says

CPC Zone Amstrad CPC 2004 10 out of 10 100
Sinclair User ZX Spectrum Feb, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Sinclair User ZX Spectrum Apr, 1986 5 Stars5 Stars5 Stars5 Stars5 Stars 100
Crash! ZX Spectrum Mar, 1986 93 out of 100 93
Your Sinclair ZX Spectrum Feb, 1986 9 out of 10 90


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Version differences

A 128K version was released by Mikro-Gen shortly after the system was launched, however it is incompatible with all but the earliest 128K models, and does not load on the +2, +2A or +3 models - although a patched version is now available online. Ironically, the original 48K release works fine.
Contributed to by Martin Smith (63156)