User Reviews

A must-own classic. SEGA Master System Ash_1 (76)

Our Users Say

Platform Votes Score
Amiga 5 3.0
Amstrad CPC Awaiting 5 votes...
Arcade Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 64 Awaiting 5 votes...
DOS Awaiting 5 votes...
MSX Awaiting 5 votes...
Nintendo 3DS Awaiting 5 votes...
Sharp X68000 Awaiting 5 votes...
SEGA Master System 11 3.2
TurboGrafx-16 Awaiting 5 votes...
ZX Spectrum 6 2.7
Combined User Score 22 3.0

Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
TurboGrafx-16Play Time (Jun, 1991)
Dieses Spiel besticht vor allem wohl durch seine schnelle Graphik, weniger durch den, zugegebenermassen etwas kargen Sound. Trotz dem schnellen Scrollen hat die Graphik aber nichts an Qualität einbüsen müssen. Sie werden sich am Anfang allerdings etwas schwer tun, da das Spiel schwer, meiner Ansicht nach fast zu schwer zu spielen ist. Dadurch kann die Lust am Spielen sehr schnell vergehen. Vor allem der Gegner am Ende des Levels ist nur unter größter Anstrengung zu besiegen. Sind Sie jedoch mit solchen Spielen vertraut, dürfte dieses auch keine unmöglichen Leistungen abverlangen.
AmigaST/Amiga Format (Jan, 1989)
Thunderblade is more than just another shoot-em-up. The twelve different levels are filled with enough graphical variation to keep you struggling to get further and further through the game. All the great arcade action has been left intact.
ZX SpectrumCrash! (Dec, 1988)
I think US Gold have done a great job here, converting such a great coin-op to the Spectrum. The 3-D perspectives are used to great effect, especially on the first level with the tall buildings soaring to their lofty heights, and you vainly tugging at the joystick trying to avoid them. Although the sprites are monochromatic, they are all well designed, and serve their functions with a single-minded determination - for the most part this means blowing the socks off of the brave chopper pilot. I greatly enjoy playing the arcade version, and although the hydraulic chair isn't present on the computer version, the game is just as much fun. I think that US Gold are onto a big Christmas hit with Thunder Blade.
ZX SpectrumYour Sinclair (Feb, 1989)
Addictiveness is also there in abundance, and this is helped by the variety of gameplay - in the sections I played, the tactics varied from zooming along swooping at targets, to slow, deft and tricky dodging, which kept your mind one hundred per cent on the game. Although I have given Thunder Blade megagame status, I do have a couple of reservations. It sometimes seemed impossible to judge when you were about to be hit, which makes progressing a little random. I also wonder how long it will take the average YS reader to complete the game, and I suspect that the answer is not too long. Reservations aside, however, this has got to be the whammiest, most jaw-dropping game I have played this year.
Atari STGénération 4 (Dec, 1988)
A ce jour, c'est la meilleure adaptation de jeu d'arcade vue sur ST cette année et même cette ère ! Manquer Thunderblade, ce serait certainement manquer le jeu d'arcade de l'année.
ZX SpectrumThe Games Machine (UK) (Feb, 1989)
Graphics to the point of excellence - a shame the monochrome screen makes spotting the enemy bullets difficult. Play is fast and at least as good as other versions. Tiertex have done extremely well to convert the coin-op lock, stock and gun barrel to the Spectrum.
Commodore 6464'er (Apr, 1989)
Thunder Blade ist toll gemacht und voller Spannung. Feinde können über- aber auch unterflogen werden, sie werden größer, wenn der Hubschrauber sich dem Boden nähert, und kleiner, wenn er sich entfernt. Die Mission wird von einem guten digitalisierten Sound untermalt. Leider, und das muß ich immer wieder betonen, ist es sehr traurig, daß bei Programmierern ein technisch tolles und interessantes Spiel meist in direktem Zusammenhang mit Gewalt steht. Ein ähnliches Spiel mit friedlichem Rahmen wäre bestimmt genausogut gewesen, wenn nicht sogar besser.
ArcadePower Play (May, 1988)
Wenn es sowas wie eine Spitzen „Arcaden-Helicopter-Simulation“ gibt, dann ist es Thunder Blade. Was die Spezialisten von Sega hier aus der Trickkiste gezaubert haben, ist beachtenswert. Die Grafik ist atemberaubend gut gezeichnet und rasend schnell – ein Geschwindigkeitsrausch ist vorprogrammiert. Man sollte sich aber im klaren darüber sein, daß man erst viel Geld investieren muß, bevor man einigermaßen vorwärtskommt. Man sollte unbedingt den Automaten mit der Hydraulik ausprobieren, die Standversion macht lange nicht so viel Spaß.
AmigaThe Games Machine (UK) (Feb, 1989)
This is the best 16-bit implementation, with speed greater than the ST's, although the music and sound effects are similar - no more than average. The accompanying tune is ported across from the ST - and it sounds like it.
Atari STThe Games Machine (UK) (Feb, 1989)
Graphically as close as it could be to the coin-op, featuring superbly faithful digitised graphics on the title page. ST Thunder Blade is also the toughest of the lot mainly due to the excessive number of bullets launched by the enemy. Speed isn't any faster than on 8-bit versions but the game is colourful with nicely detailed graphics.
AmigaCommodore User (Jan, 1989)
The Amiga version is, without a doubt, as close as you can possibly get to the coin op. It also happens to be the best home version, so Amiga owners are finally getting what they want from their machine. The game follows along the exact same lines as the C64 version, progressing though all the same levels in order, but it is far better in three respects:
Looks absolutely super and has lots of smashing explosions and effects. Everything moves fast but it is a tad difficult.
AmigaAmiga Computing (Jan, 1989)
Following the hugely successful Afterburner, Sega produced their own version of helicopter mayhem – Thunder blade. The object of the game is simple – shoot everything in sight. In fact the two games are similar in many respects, both using very expensive hardware to produce multi-coloured sprites which give the impression of explosions jumping out of the screen at you. Whichever you play, the seat-of-the-pants feeling you get is remarkable, with or without the hydraulic rams supplied on some versions. This poses a problem. How do you simulate an arcade game which uses custom-designed sprite hardware and stereo sound on a meagre home computer? Simple, you find a machine capable of such mindboggling feats, an Amiga for instance, and program it in machine code. This is precisely what the team at Tiertex has done. It is astounding.
ZX SpectrumComputer and Video Games (CVG) (Jan, 1989)
The Spectrum version is very good. It's monochromatic, and consequently dodging missiles is tricky because you can't see them, but the gameplay is slightly better and more challenging than the ST, and the movement and response is much quicker! Generally I found the gameplay addictive and enjoyable, and the game has more lasting appeal than the 16-bit versions. Definitely recommended.
Graphics are on the chunky side but move with speed. Much easier to tell what's going on than on the Spectrum. Good music and effects too.
Atari STAtari ST User (Mar, 1989)
Overall Thunder Blade is a reasonably good game. Not outstanding, but competently programmed and attractively presented. I've played the arcade game and am pleased to report that this conversion is very close to the original.
SEGA Master SystemComputer and Video Games (CVG) (Nov, 1988)
Thunderblade is second to none as an arcade game, and this conversion gets the thumbs up ...
SEGA Master SystemVideoGame (Apr, 1991)
Não será fácil a missão desse helicóptero de guerra, que tem de enfrentar tanques, outros helicópteros e aviões de caça. Só há dois continue neste jogo, que tem quatro fases.
AmigaZzap! (Mar, 1989)
You're mean, you're lean and you've been appointed to take that nasty tyrant, the optician General Swindells, out. Leap into your chopper, ease the throttle - and you're off. Wooh!
The graphics are fast and impressive. Loads of detail and meaty explosions. It's tough to see what's going on in the head-on sequences, and the collision detection is questionable at times. The chopper noise is acceptable and goes nicely with the bangs and booms.
You will be pleased to hear it's not a straight port-over from the Spectrum version - it's actually very colourful - but this has been achieved at the expense of speed. Like other versions, collision detection's iffy but not unplayably so. Tough and entertaining.
SEGA Master SystemThe Games Machine (UK) (Dec, 1988)
Thunder Blade will be a success not only thanks to its arcade roots but because playability and difficulty are pitched just right.
Wow, die Objekte bewegen sich in einer fantastischen Geschwindigkeit, während ich mit meinem Hubschrauber alles abballere, was mir in die Quere kommt. Die Geräusche sind auch nicht von schlechten Eltern (sauber gesampelt, Jungs!). Das Scrolling hätte zwar flüssiger sein können, aber so reicht es vollkommen aus. Man könnte sagen, daß „Amiga-THUNDERBLADE“ vollauf gelungen ist!
TurboGrafx-16Raze (Mar, 1991)
Thunderblade was good in its day; now it's a tad tired.
AmigaPower Play (Jan, 1989)
U.S. Gold hat sich beachtlich aus der Affäre gezogen. Die Umsetzungen des super-spektakulären Spielautomaten Thunder Bladc sind wesentlich besser geworden, als ich gedacht hatte. Im Gegensatz zur Sega-Version hat man sich sogar an den 3D-Effekt beim Rauf- und Runterfliegen gewagt. Selbst auf dem C 64 kommt er ganz gut rüber, obwohl die Grafik recht klobig aussieht und nicht sehr schön gezeichnet ist. Auf ST und Amiga sieht das Ganze — wen wundert‘s — farbenprächtiger aus. Doch das Super-Feeling des Thunder Blade-Automaten, der mit seiner Mechanik den Spieler durcheinanderschüttelt, wird natürlich nicht erreicht. Irgendwo sind der Hardware halt Grenzen gesetzt.
SEGA Master SystemPower Play (Feb, 1989)
Allen Befürchtungen und Unkenrufen zum Trotz sind sowohl die 2D- als auch die 3D-Szenen sehr gut spielbar. Von all den 3D-Automaten-Umsetzungen für die Sega-Konsole gefällt mir Thunder Blade am besten, wenn es auch mit dem Original kaum noch Gemeinsamkeiten ausweist. Die Angriffsformationen sind intelligent programmiert, so daß man ihnen mit Können entwischen kann und nicht auf Glück angewiesen ist.
Commodore 64Commodore User (Jan, 1989)
Your country has been taken over by the evil dictator Baron Swindells (are you sure about this, Richard?). You are the only hope, as usual. Your government has graced you with a fleet of three multi-million pound helicopters that make the AH-64 Apache Gunship look like a potato gun with wings. What is more, it runs on pure Pepsi Cola, which is why Pepsi have sponsored all the helicoper’s take-off pads (not landing pads, there are no landings to be done here, matey).
Atari STPower Play (Jan, 1989)
U.S. Gold hat sich beachtlich aus der Affäre gezogen. Die Umsetzungen des super-spektakulären Spielautomaten Thunder Bladc sind wesentlich besser geworden, als ich gedacht hatte. Im Gegensatz zur Sega-Version hat man sich sogar an den 3D-Effekt beim Rauf- und Runterfliegen gewagt. Selbst auf dem C 64 kommt er ganz gut rüber, obwohl die Grafik recht klobig aussieht und nicht sehr schön gezeichnet ist. Auf ST und Amiga sieht das Ganze — wen wundert‘s — farbenprächtiger aus. Doch das Super-Feeling des Thunder Blade-Automaten, der mit seiner Mechanik den Spieler durcheinanderschüttelt, wird natürlich nicht erreicht. Irgendwo sind der Hardware halt Grenzen gesetzt.
Commodore 64Retrogaming History (Jul 25, 2008)
Credetemi il C64, se programmato come si deve, è in grado di stupire. Ne sono un esempio moltissimi giochi e alcuni "demo" che si trovano in rete. Thunder Blade fa parte di questi prodotti; meraviglie software in grado di mostrare ciò che proprio non ci si aspetterebbe da un hardware il cui cuore è un processore 8 bit a (circa) 1 Mhz. Aspetti tecnici a parte la cassetta (o dischetto) è capace di ricreare molto del divertimento provato col cabinato originale. Fateci almeno una partita, se ne avete la possibilità, almeno vi renderete conto cosa facevano i programmatori con un C64 e prenderete a martellate il vostro super Pentium quad core che arranca con alcuni giochi se non avete l'ultima scheda grafica!
Commodore (Jul 25, 2008)
Una conversione veramente ottima che supera in giocabilità molte altre conversioni posizionandosi tra le prime
AmigaThe One (Jan, 1989)
Although the Amiga version isn't any faster than its ST counterpart, the game is somewhat smoother on the whole. There are some funky guitar samples at the end of each level and the whole thing seems a tad more playable, but most of the gameplay faults that afflicted the ST are still present.
TurboGrafx-16Génération 4 (Feb, 1991)
Après avoir été plus ou moins bien adapté sur plusieurs micros et consoles, voilà que ce jeu arrive sur la Nec. Ne le cachons pas plus longtemps, c'est la meilleure version. Il y a a bien sûr des choses plus ou moins étranges, comme l'effet de relief des immeubles et les ennemis que l'on voit arriver au dernier moment.
Commodore 64Zzap! (Feb, 1989)
When I heard that Chris Butler was undertaking the conversion of Thunder Blade, I thought to myself 'I hope it's better than Space Harrier'. Fortunately it is, but not that much. There was many a snigger when the buildings on level one were seen to wobble like jelly as we flew past! The game isn't too bad to play, but it's not really very good. A lot of the time I felt that the way that the enemies attacked you before you had chance to fire was unfair and the drifting missiles don't help. The 3D caverns on level two are quite exciting though, but they're not ten quid's worth of exciting. I can see people getting a bit peeved about this...
Amstrad CPCASM (Aktueller Software Markt) (Jan, 1989)
Mit mäßigen Gefühlen schob ich dann die 3-Zoll-Diskette ins Laufwerk unseres CPC's, und siehe da, was präsentierte uns der Farbmonitor? Eine gute Amstrad-Version dieses Games. Also wirklich, für mich ist die Schneider-Fassung die beste der Achtbitter (diese „Erscheinung“ kommt in letzter Zeit immer häufiger vor!!!).
SEGA Master SystemASM (Aktueller Software Markt) (Dec, 1988)
Grundsätzlich ist das Sega-Kriegsgame spielbar. Den Ballerfan wird auch dieses Produkt in seinen Bann ziehen, so daß es sicher nicht verkehrt wird, den Kauf zu tätigen. Der eingeschworene Pazifist sollte eher die Finger davon lassen. In diesem Sinne... ran an die Feuereröffnungslinie und ballern!
Commodore 64Power Play (Jan, 1989)
U.S. Gold hat sich beachtlich aus der Affäre gezogen. Die Umsetzungen des super-spektakulären Spielautomaten Thunder Bladc sind wesentlich besser geworden, als ich gedacht hatte. Im Gegensatz zur Sega-Version hat man sich sogar an den 3D-Effekt beim Rauf- und Runterfliegen gewagt. Selbst auf dem C 64 kommt er ganz gut rüber, obwohl die Grafik recht klobig aussieht und nicht sehr schön gezeichnet ist. Auf ST und Amiga sieht das Ganze — wen wundert‘s — farbenprächtiger aus. Doch das Super-Feeling des Thunder Blade-Automaten, der mit seiner Mechanik den Spieler durcheinanderschüttelt, wird natürlich nicht erreicht. Irgendwo sind der Hardware halt Grenzen gesetzt.
Atari STASM (Aktueller Software Markt) (Jan, 1989)
Die Titelmelodie ist identisch mit der vom Amiga (nur nicht ganz so sauber). Dafür dauert die Laderei nicht so lang. Doch das, was ich dann sah, hat mich schon ein wenig gestört. Da benutzen die während des Spiels Digisound,was einen drastischen Geschwindigkeitsverlust zur Folge hat. Trotzdem ist dieses Game auch auf dem großen Atari gut spielbar. Leider nur nicht ganz so gelungen wie die oben erwähnte Amiga-Umsetzung.
Atari STComputer and Video Games (CVG) (Jan, 1989)
Thunderblade will definitely appeal to those who love the arcade original, but I don't think it offers enough challenge and variety - I practically finished the game in an afternoon. If you haven't played the arcade game and fancy the the sound of it, I strongly recommend you try it out before parting with your money.
ZX SpectrumASM (Aktueller Software Markt) (Jan, 1989)
Auf geht‘s zur Speccy-Konvertierung: Hier ist die Grafik zwar nicht ganz so schnell und farbenfroh (Monochrom), doch für‘n Spectrum echt gut.
Commodore 64The Games Machine (UK) (Feb, 1989)
Chris Butler's Space Harrier influences the 3-D sections of Thunder Blade - hence its fast action. Unfortunately, presentation is disappointing with graphics literally wobbling past in the look-down sections and colours dull. Slightly inflexible in movement as your helicopter remains at a speed for the first two sections of each level, but it remains playable despite all this.
Atari STThe One (Jan, 1989)
Some of the coin-op's features have been omitted: the game no longer pans the graphics front the 2D viewpoint to 3D and the beautiful animation sequence where the helicopter flies away into a golden sun has been replaced by a weedy congratulations message. All in all, Thunder Blade is a reasonably well executed conversion of the coin-op that was unfortunately doomed from the start due to its weak gameplay.
SEGA Master SystemACE (Advanced Computer Entertainment) (Jan, 1989)
The main problem is that play is far too difficult. You can eventually learn the way through, but it takes many restarts, and ploughing through the same old waves soon gets dull.
SEGA Master SystemGénération 4 (Dec, 1988)
Thunder Blade est un beau jeu de tir, dont certaines séquences en 3D ne sont pas sans me rappeler Space Harrier. Bien sûr, là il n'y a pas de dragons, mais les attaques ennemies et les explosions sont assez semblables. J'ai regretté qu'il n'y ait pas des petits bonus pour agrémenter le jeu. Même si Thunder Blade est superbe, je lui préfère nettement Aleste.
TurboGrafx-16Power Play (Mar, 1991)
Nach der famosen "Afterburner"-Umsetzung von NEC Avenue für die PC-Engine durfte man auf die "Thunder Blade"-Adaption sehr gespannt sein. Die schlechte Nachricht zuerst: So gelungen wie Afterburner ist die vier Levels lange Hubschrauberballerei nicht. Jetzt die gute: Im Rahmen der PC-Engine-Fähigkeiten haben die Programmierer erstaunlich gute Arbeit geleistet. Die 3-D-Grafik ist flott, allerdings lange nicht so fließend wie bei Afterburner. Dies ist auch nicht weiter verwunderlich, denn die 3-D-Routinen bei Thunder Blade sind weitaus aufwendiger. Spielerisch kann man nicht großartig meckern. Mir persönlich gefällt die Mega-Drive-Version zwar etwas besser, Fans der Arcade-Originals dürften trotzdem zufrieden sein.
Nintendo (Jun 09, 2015)
Während die 3D-Remakes in anderen Genres 7er- und 8er-Wertungen einfahren, schaffen es die Shoot’em Ups in der Regel nicht über eine 6er-Wertung hinaus. Einzig „3D After Burner II“ konnte bislang überzeugen. „3D Thunder Blade“ ist für Retro-Liebhaber vielleicht interessant, alle anderen greifen lieber zu einem anderen der mittlerweile auf eine zweistellige Zahl angewachsenen 3D-Remakes.
Nintendo 3DSNintendo Life (May 18, 2015)
Coming to a suitable conclusion on 3D Thunder Blade is a difficult proposition; on one hand it's clearly the best of the 3D Classics on a technical level, but on the other hand the source material wasn't a particularly top-notch game to begin with. Beautiful graphics can't elevate average gameplay and the overall replay value is limited. There will be fans of the arcade original who will really love this conversion and if that person is you, it's everything you could ever want from a handheld Thunder Blade. For everyone else, treated as a quick pick-up-and-play blaster this has some value, but there are better choices available.
SEGA Master SystemRetrogaming History (Sep 04, 2008)
Una conversione appena sufficiente. Molti dei difetti grafici elencati nella recensione sono imputabili alla scelta di inserire il gioco in "soli" 256 KByte. Ritengo che Thunder Blade avrebbe beneficiato di un cartuccione da 512 MByte come quelli utlizzati, ad esempio, in R-Type, After Burner e Phantasy Star. Il mio consiglio è di non perdere tempo con questo sparattuto senza evidenti qualità, procuratevi se mai la versione arcade oppure quella per C64, sono entrambe più divertenti.
Amstrad CPCThe Games Machine (UK) (Feb, 1989)
The over-riding problem with this version is it's ease, too many lives and not enough fire combine to destroy the challenge.
Commodore 64ASM (Aktueller Software Markt) (Jan, 1989)
Der C-64 ist ja berühmt-berüchtigt für seine „etwas“ längeren Ladezeiten. Dies wird bei Thunderblade auch voll ausgenutzt.Wie wir alle wissen, ist der kleine „Commo“ ja nicht gerade für Vektorgrafik zu haben (man denke da beispielsweise an Star Wars). Also waren meine Erwartungen nicht ganz so hoch geschraubt, doch was ich dann sah, veranlaßte mich gleich zum Betätigen des kleinen schwarzen Knöpfchens an der rechten Seite des Gehäuses! Oh Graus, welch langsame Animation. oh Schreck, was für ein mieser Sound! Nee Leute, so nicht. Die C-64-Version kann man getrost vergessen.
AmigaGames Preview (Jan, 1989)
Ikke overraskende er det Amiga-versionen, der kommer tættest på arcademaskinens imponerende 3D grafik. Omgivelserne bevæger sig meget hurtigt og glidende, men eksplosionerne er skuffende, og der er nogle dumme fejl, som f.eks. når fjendens tanks kører hen over hinanden, eller når musikken på highscore-listen pludselig holder brat op. Helhedsindtrykket fra spillemaskinen er der, men gameplayet er ensformigt og forvirrende.
Commodore 64Games Preview (Jan, 1989)
64-versionen har et multiload system, der var nær ved at få mig til at bide mit ene øre af! Når du har gennemført et niveau, skal maskinen til at hente et nyt niveau ind, og når du så dør der, skal du vente på, at den henter den første bane ind igen. Jeg er glad for at det var en disk-version jeg testede - så slap jeg da for at spole! Grafikken er meget flot, men den virker også temmelig rodet, og spillet er ofte ret forvirrende. Den prangende grafik gør intet for spillets gameplay, og det virker som om US Gold har forsøgt at gabe over lidt for meget med denne konvertering.
SEGA Master SystemAll Game Guide (2007)
Thunder Blade will take some fast reflexes to survive. Despite the good graphics though this game is not a lot of fun. The two different views are cool but all of the levels contain similar enemies. Your weapons are not too interesting either, some power-ups would have definitely helped make the game more fun.
TurboGrafx-16Computer and Video Games (CVG) (Mar, 1991)
Another Sega coin-op conversion, with you at the controls of a super chopper, pitted against enemy tanks and aircraft. The arcade game was no great shakes, and this conversion suffers further with jerky graphics and yukky sound. Very disappointing.
SEGA Master SystemThe Video Game Critic (Nov 14, 2000)
Thunder Blade is a fast-action helicopter shooter with multiple stages. The first stage gives you an overhead view of the city. Large, detailed helicopters fly your way, and tanks approach on the ground. The action is fast and furious, and you'll need to keep moving to survive. Your two buttons let you shoot air-to-air and air-to-ground missiles. Since you have unlimited ammo, you'll want to pound them for all they're worth. I was feeling pretty good about this game until I reached the second stage and the view changed to a 3D perspective. This stage reminded me of Colecovision's Turbo. The choppy animation looks terrible. It's hard to tell what's going on, and you end up flying in circles while shooting ahead blindly. Ground forces appear out of nowhere. Eventually you'll go down in flames as a result of the unavoidable ground fire. It's not a total loss, but Thunder Blade is too ambitious for its own good.
SEGA Master (Feb 09, 2012)
Thunder Blade on the Sega Master System just falls way too short of the arcade original. The overall choppy nature of the graphics, and the slow frame rate actually make the game overly difficult. A good 8-bit port of an arcade game doesn’t necessarily have to look just like the real deal if the gameplay still feels the same, but with the SMS port of Thunder Blade, they just made way too many cuts. The inability to change altitude, or adjust your speed in the top down levels just make it feel like another generic, boring 2d shooter, but without any fancy power ups, or weapons. In spite of the games shortcomings, Thunder Blade on the Sega Master System is indeed an interesting, playable game at the very least, and makes you question what was so “Super” about its 16-bit upgrade.
SEGA Master SystemHardcore Gaming 101 (2000)
There comes a time in a shoot-em-up fan's life when you look at a game and just say "Why, God, why?" Thunder Blade is one of those games. A translation of the arcade hit from way back when, the Sega Master game isn't anything to write home about.
SEGA Master SystemDefunct Games (Dec 31, 2006)
Maybe it's just me, but the Thunder Blade series just doesn't do much for me. I'm not impressed with this terrible 8-bit game, and the first generation Genesis title was a disaster. Perhaps that's why Sega decided to kill the Thunder Blade franchise before they created technology that could actually handle this type of game. As it is this 8-bit Thunder Blade is a muddy mess of bad controls, frustrating game play and uninventive level designs. The only person this game is going to appeal to is the type of gamer who has played every other 2D/3D shooter ever created ... and even that guy may want to think twice about jumping into the cockpit of this awful title.
SEGA Master SystemDigital Press - Classic Video Games (Jul 09, 2005)
If you're looking for shooters on the Master System, you can find separate games that do this much better. Space Harrier is always a wise choice and the somewhat hard to find Power Strike is tolerable. Thunder Blade is simply better off forgotten, even if the idea didn't sound so bad on paper during the design meetings.
SEGA Master SystemGaming since 198x (Feb 01, 2009)
Un jeu pour masoichistes. A moins d'êyre amateur de jeux où on crève toutes les 10 secondes juste parce que c'est injouable, il vaut mieux passer son chemin.