Genre
Perspective
MobyRank MobyScore
Commodore 64
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ZX Spectrum
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Description

Viewed from above, the task in Tilt is to rotate the screen so as to guide a ball across a maze into a hole. Unfortunately, if the ball hits any of the walls en route you have to start again, which means that the energy used on the previous tilts is wasted (and you only have a limited amount). There are a number of gates on each screen, which you must open by pressing the fire button at the right moments. As the game progresses the ball gradually gets bigger, giving you less margin for error on maneuvering it. There are also traps to avoid - these are active if the maze isn't tilting, so you'll have to keep it moving.

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User Reviews

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The Press Says

Power Play Commodore 64 Oct, 1990 68 out of 100 68

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Trivia

An Amiga version was reviewed by Amiga Power magazine but seemingly not released.


This entry was contributed by Martin Smith (64035)
 

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