The Time Machine

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The Time Machine is the second in the Mysterious Adventure series of text adventures by Brian Howarth. You are a newspaper reporter, come to investigate the eccentric professor who lives all by himself out on the moors. When you get there, you find the place deserted though. Ultimately you must rescue the professor by finding 3 missing prisms which control his time machine, which are lost in time.

As the other games in the series, the game uses an interpreter similar to the Scott Adams adventure engine, and thus also has the same limitations - a basic 2-word parser, limited vocabulary, and brief descriptions. Illustrations are included in Spectrum, C64, Dragon and Oric ports.


The Time Machine ZX Spectrum Having got to the house the player must find a way in. Still no scene setting or description from the game. All gameplay is guesswork. Should I even be here? How do I proceed?
The Time Machine Commodore 16, Plus/4 Inside the Captain's Cabin.
The Time Machine ZX Spectrum At the start of the game the player is asked if this is a new game or the resumption of an old one
The Time Machine ZX Spectrum This screen is displayed as the game loads

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Commodore User Commodore 16, Plus/4 Aug, 1985 17 out of 20 85


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  • Zzap!
    • May 1985 (Issue 1) - #8 'My Ten All-Time Favourites' (White Wizard)

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