User review spotlight: Carmageddon (DOS). Released in 1997.
An early array of choices starts the character definition process in full swing. Er, no pun intended.
Some new surprise business keeps this from being a very brief game, though resolute players can still nip it in the bud one or two choices later.
Between missions, players can peruse the shops
Between episodes, the player might like to check in on some of the town's social hubs
Also, before a new plot arc kicks off, players can choose to develop their skills
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