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The first of a trilogy of similarly-designed titles from Gargoyle Games, Tir Na Nog is a complex mix of arcade and adventure elements. The game is viewed from the side, and to change direction you must rotate the view.

You play Cuchulainn, and you must restore the Sidhe race to its former position of intelligence, enlightenment and civilization. This can be done by retrieving the four pieces of the Seal of Calum, which was shattered when the Great Enemy invaded.

Many puzzles are presented in the form of cryptic text messages (displayed in a neat pseudo-Celtic font), ranging form 'find my crown for a gift' to 'The backdoor key is me' - lateral thinking is required to interpret these messages.

The action side of things is challenging, especially before you have found a good sword or mace. When you die, you return to the start of the game, but the settings of objects are left exactly as they were - making it important to regularly save the game, as it's possible to lose weaponry in a situation so precarious that you have little chance of retrieving it without suffering more combat.


Tir Na Nog ZX Spectrum Starting position
Tir Na Nog Commodore 64 Start of the game.
Tir Na Nog ZX Spectrum Need to turn around
Tir Na Nog ZX Spectrum Walking past a row of doors

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User Reviews

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Critic Reviews

Crash! ZX Spectrum Dec, 1984 92 out of 100 92
Sinclair User ZX Spectrum Jan, 1985 9 out of 10 90
Zzap! Commodore 64 May, 1985 87 out of 100 87


Topic # Posts Last Post
...and Dun Darach 10 Pseudo_Intellectual (45529)
Dec 09, 2015


This game was on the cover tape of both Sinclair User Issue 118 and Your Sinclair Issue 65 in 1991.
Contributed to by Kabushi (155081), Martin Smith (62998) and Mobygamesisreanimated (10754)