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Description

Titan is a 2D arcade game / puzzle game hybrid.

For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.

The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations.

Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.

Screenshots

Titan ZX Spectrum This is a life being lost. The screen flashes into reverse video for a while before restarting at the beginning of the current level
Titan Amiga Level 3, tear down walls for the ball to reach the blocks
Titan FM Towns Title screen
Titan DOS Level 1 (EGA).

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Alternate Titles

  • "タイタン" -- Japanese spelling

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Critic Reviews

ACE (Advanced Computer Entertainment) Amiga Apr, 1989 691 out of 1000 69
ACE (Advanced Computer Entertainment) Amstrad CPC Mar, 1989 677 out of 1000 68
ASM (Aktueller Software Markt) Amiga Mar, 1989 7 out of 12 58
Computer and Video Games (CVG) Amstrad CPC Apr, 1989 57 out of 100 57
Power Play Amstrad CPC Mar, 1989 47 out of 100 47
The Games Machine (UK) Amstrad CPC May, 1989 41 out of 100 41
The Games Machine (UK) Amiga May, 1989 38 out of 100 38
Computer and Video Games (CVG) Amiga Apr, 1989 37 out of 100 37
ST Format Atari ST Apr, 1993 23 out of 100 23
PC Engine Gamer TurboGrafx-16 Jul, 2012 136 out of 1000 14

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Contributed to by B.L. Stryker (21069), リカルド・フィリペ (93553), -Chris (7567), Infernos (15551), NGC 5194 (17489) and Martin Smith (66787)