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Commodore 64
ZX Spectrum
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Titan is a 2D arcade game / puzzle game hybrid.

For some reason, mad professors of the future tend to invent strange entertainment games in which every participant dies. Professor Hybrys’ variant is called Titan and involves a ball, a control unit and 80 labyrinths. Your objective is either to destroy all destructible blocks in each level by hitting them with the sphere, or to pilot it to the exit. The black ball is beyond your control; it will bounce straight or diagonally through the labyrinth with constant speed. You move the control unit, a small box, with you are to position in a way that the ball bounces off it in the desired direction. You can also catch the sphere by quickly moving over it, and then release it in a direction of your choice.

The labyrinths not only contain harmless, destructible blocks, but also increasingly difficult hazards. If the sphere or your control unit hit a skull symbol, one of your nine lives is lost. Teleporters exchange the position of you and the ball, wall pieces can be pushed around or destroyed by your unit, floor tiles will grow into walls when you pass over them too often. The high game speed can be slowed down by holding the space key – a very useful option in tricky situations.

Titan mixes an arcade game foundation (requiring quick reflexes and good nerves) with puzzle game elements (requiring logical thinking to beat the complex levels). The challenge is to control the sphere accurately, yet indirectly.


Titan Amstrad CPC The red blocks need to be hit several times to remove them.
Titan ZX Spectrum the skull part has two pink bricks for eyes.
Titan FM Towns On to the next level
Titan Commodore 64 After you bust though the wall, you have blocks to hit.

Alternate Titles

  • "タイタン" -- Japanese spelling

User Reviews

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Critic Reviews

ST/Amiga Format Atari ST Apr, 1989 79 out of 100 79
ACE (Advanced Computer Entertainment) Amstrad CPC Mar, 1989 677 out of 1000 68
Atari ST User Atari ST May, 1989 6 out of 10 60
Computer and Video Games (CVG) Amstrad CPC Apr, 1989 57 out of 100 57
Power Play Amstrad CPC Mar, 1989 47 out of 100 47
The Games Machine (UK) Amstrad CPC May, 1989 41 out of 100 41
The Games Machine (UK) Amiga May, 1989 38 out of 100 38
Computer and Video Games (CVG) Amiga Apr, 1989 37 out of 100 37
CU Amiga Amiga Mar, 1989 21 out of 100 21
PC Engine Gamer TurboGrafx-16 Jul, 2012 136 out of 1000 14


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Contributed to by B.L. Stryker (20702), JeanFrancisFreitag (27653), -Chris (7308), Infernos (10680), NGC 5194 (17279) and Martin Smith (63028)