TLL: Tornado Low Level

Critic Score User Score
Amstrad CPC
Commodore 64
ZX Spectrum
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TLL sets you as a skilled pilot who must take on a tough mission - shooting out six discs representing enemy strongholds in built-up areas. This must be done by lowering your altitude as you approach each one, making it crucial to avoid trees and buildings which are closer to ground level.

The action is viewed from above using a pseudo-3D display, and scrolls vertically in a manner similar to SWIV. At the side of the screen your altitude and fuel level are displayed, as well as an all-important mini-map. You will frequently have to refuel, which is done by touching down on the carrier. You don't have direct control over the plane's speed, a fact which takes the game out of the realm of simulation somewhat.


TLL: Tornado Low Level Commodore 64 Title screen
TLL: Tornado Low Level Commodore 64 Loading screen
TLL: Tornado Low Level ZX Spectrum Loading screen
TLL: Tornado Low Level ZX Spectrum Intro map

Alternate Titles

  • "T.L.L." -- Alternate title

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Critic Reviews

Computer and Video Games (CVG) ZX Spectrum Aug, 1984 9 out of 10 90
Amstrad Action Amstrad CPC Feb, 1986 90 out of 100 90 (UK) ZX Spectrum Oct 24, 2007 9 out of 10 90
Amtix! Amstrad CPC Feb, 1986 85 out of 100 85
Your Computer ZX Spectrum Oct, 1984 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Sinclair User ZX Spectrum Sep, 1984 8 out of 10 80
Personal Computer Games ZX Spectrum Aug, 1984 8 out of 10 80
Computer Gamer Amstrad CPC Feb, 1986 13 out of 20 65
Home Computing Weekly ZX Spectrum Oct 09, 1984 3 Stars3 Stars3 Stars3 Stars3 Stars 60


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TLL: Tornado Low Level was originally developed by Costa Panayi for the Spectrum and re-written for the Commodore 64 by Simon Nicol. Even though TLL spent several months on the number 1 bestseller list, a development fee was never paid by Ocean Software and to this day they deny ever having known or worked with the programmer.
Contributed to by Rola (7646) and Martin Smith (63029)