Tobruk: The Clash of Armour
You must guide the movement and attacks of your units. You can also call in aircraft and engineer support. The game is turn-based; once you have given your orders, the Allies do the same. Unit damage is progressively calculated. Unlike the Allies, you use mobile suppliers, which you also command. They should be kept in range of your units (with no Allied forces in between).
The game includes optional action sequences, which can be practised outside the main game. You control navigation, driving and gunning (with turrets and machine guns) for individual units, from a first-person view.
The Amstrad version has an additional mode - by linking 2 CPCs via a special lead, a simultaneous two-player strategy-only game is set up, in which one player represents the Allies.
Martin Smith (63241)