New Moby Milestone: 50,000 unique games documented! 94,818 including all platform releases.

Tom Clancy's Ghost Recon: Advanced Warfighter 2

Not an American user?


Not even a day has fully passed since you rescued the US president from Mexican soil and you and the rest of your Ghost team are on the way home. Then the General phones in and gives you your next mission: a group of terrorists deposited two dirty bombs (normal blasting compositions combined with radioactive material) near the city of Juarez. Your goal as Captain Mitchell is to once again save the day with your three team mates.

Like in its predecessor Tom Clancy's Ghost Recon: Advanced Warfighter you see Captain Mitchell from behind while you command your team mates directly over the Cross-Com to fulfil your objectives like blowing up a bunch of anti-air-vehicles and then raiding a rebel outpost. To do so you have the normal Ghost team weaponry like the MR-C to your disposal which you can equip you and your team with before and at some points even during the missions. You also have access to a tactical map which allows you to see an aerial view of the current level.

The four multiplayer modes from the previous game are back: Co-op Campaign, Deathmatch, Team Deathmatch, and Hamburger Hill in which a team needs to hold a central zone of the map for a certain amount of time.

The PC version of the game was independently developed from the Xbox 360 version and is, besides the storyline, almost completely different and much more tactic-oriented. The 360 version is played from a third-person perspective and has a fewer multiplayer maps (and game modes). With the more action-based approach, there are no individual orders and a limited amount of team order (4 compared to 8 in the PC version). Players also cannot pick up enemy weapon or use stationary turrets. The game's planning phase is entirely linear, while in the PC version players can plan dynamic insertion points. There are less classes and the tactical map is limited, using wire-frame instead of a full 3D map.

Compared to the 360 version, the PS3 game supports the SIXAXIS control, and adds extra multiplayer maps, 8 new weapons in quick mission mode, and two new co-operative multiplayer modes.


Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Night mission.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 When prone, you can roll to the side if you find yourself too exposed to enemy fire.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 You can look through your team mate's camera.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Similar to the first game, you can slide into crouching position while running.

Alternate Titles

  • "GRAW2" -- Common abbreviation

Part of the Following Groups

User Reviews

There are no reviews for this game.

The Press Says

UOL Jogos Xbox 360 Mar 16, 2007 5 Stars5 Stars5 Stars5 Stars5 Stars 100
games xtreme Xbox 360 Mar 16, 2007 9.5 out of 10 95
Video Games Daily Xbox 360 Mar 15, 2007 9.2 out of 10 92
Totally Gaming Network Xbox 360 Mar 16, 2007 9 out of 10 90
IGN PlayStation 3 Aug 22, 2007 8.3 out of 10 83
Mansized Xbox 360 Mar 21, 2007 4 Stars4 Stars4 Stars4 Stars4 Stars 80
Jive Magazine Xbox 360 Mar 09, 2007 4 out of 5 80
Computer and Video Games (CVG) Xbox 360 Mar 12, 2007 8 out of 10 80
NZGamer PlayStation 3 Oct 05, 2007 7.5 out of 10 75
Gamestyle Xbox 360 Mar 18, 2007 7 out of 10 70


There are currently no topics for this game.


1001 Video Games

Ghost Recon Advanced Warfighter 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


The game engine is called Yeti. It is a modified version of UnrealEngine2.

Related Web Sites

Contributed to by Evil Ryu (57119) and Sicarius (61014)