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Tom Clancy's Ghost Recon: Advanced Warfighter 2

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Not even a day has fully passed since you rescued the US president from Mexican soil and you and the rest of your Ghost team are on the way home. Then the General phones in and gives you your next mission: a group of terrorists deposited two dirty bombs (normal blasting compositions combined with radioactive material) near the city of Juarez. Your goal as Captain Mitchell is to once again save the day with your three team mates.

Like in its predecessor Tom Clancy's Ghost Recon: Advanced Warfighter you see Captain Mitchell from behind while you command your team mates directly over the Cross-Com to fulfil your objectives like blowing up a bunch of anti-air-vehicles and then raiding a rebel outpost. To do so you have the normal Ghost team weaponry like the MR-C to your disposal which you can equip you and your team with before and at some points even during the missions. You also have access to a tactical map which allows you to see an aerial view of the current level.

The four multiplayer modes from the previous game are back: Co-op Campaign, Deathmatch, Team Deathmatch, and Hamburger Hill in which a team needs to hold a central zone of the map for a certain amount of time.

The PC version of the game was independently developed from the Xbox 360 version and is, besides the storyline, almost completely different and much more tactic-oriented. The 360 version is played from a third-person perspective and has a fewer multiplayer maps (and game modes). With the more action-based approach, there are no individual orders and a limited amount of team order (4 compared to 8 in the PC version). Players also cannot pick up enemy weapon or use stationary turrets. The game's planning phase is entirely linear, while in the PC version players can plan dynamic insertion points. There are less classes and the tactical map is limited, using wire-frame instead of a full 3D map.

Compared to the 360 version, the PS3 game supports the SIXAXIS control, and adds extra multiplayer maps, 8 new weapons in quick mission mode, and two new co-operative multiplayer modes.


Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Single player menu.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Yup, vehicles can be taken out with a concentrated machine-gun fire it just takes longer than with a grenade.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 On some missions you will be able to call or even control an aerial support.
Tom Clancy's Ghost Recon: Advanced Warfighter 2 PlayStation 3 Enemy soldiers will often use covers, so try to outflank them with the help of your team.

Alternate Titles

  • "GRAW2" -- Common abbreviation

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The Press Says

Video Games Daily Xbox 360 Mar 15, 2007 9.2 out of 10 92
PGNx Media PlayStation 3 Oct 03, 2007 9 out of 10 90
Gamezine Xbox 360 Mar 27, 2007 18 out of 20 90
GotNext PlayStation 3 Oct 31, 2007 4.5 Stars4.5 Stars4.5 Stars4.5 Stars4.5 Stars 90
Eurogamer.de Xbox 360 Mar 08, 2007 9 out of 10 90
Game Informer Magazine Xbox 360 May, 2007 8.75 out of 10 88
GameAlmighty.com PlayStation 3 Aug 27, 2007 8.2 out of 10 82
X-Box Gamer Xbox 360 Mar 18, 2007 16 out of 20 80
Snackbar-Games.com Xbox 360 Jun 06, 2007 4 out of 5 80
Digital Entertainment News (den) PlayStation 3 Sep 20, 2007 6.5 out of 10 65


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1001 Video Games

Ghost Recon Advanced Warfighter 2 appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.


The game engine is called Yeti. It is a modified version of UnrealEngine2.

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Contributed to by Evil Ryu (56932) and Sicarius (61015)