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Se Politika vai convencer muita gente é que é difícil acreditar. Não pelo valor da obra, sem dúvida interessante, ou a novela, que se pode levar para leitura de cabeceira, mas porque a indústria nos habituou a coisas mais movimentadas e graficamente mais elaboradas.
Wer mit einer gewissen Brettspiel-Behäbigkeit leben kann, darf sich über einen gut austarierten, herausfordernden Machtkampf freuen.
The cards are perfectly integrated into the game, adding a welcome degree of uncertainty and intrigue to the sleek game system. Trading of money, cards, and tokens opens all sorts of interesting, albeit hurried, diplomatic options. In fact, Politika is so well designed as a game engine that I'd consider buying the board game. But an even stronger testament to the quality of the game is that it's still worth playing despite its interface fiasco; and with an interface this backwards, that's a heavy vote of confidence.
It's easy to see how the board game incarnation of Politika could be a hoot: Gather a few friends, hoist a few vodkas, and then start wheeling and dealing your way into power. On the PC, though, Politika's low production values, simplistic gameplay, and lack of opponents render it as obsolete as the Iron Curtain.
While the Internet play was definitely designed to be an organic component of the game (rather than a tacked-on afterthought), it's unfortunate that the source material is so dry. There are much better games available that cover much the same territory, and the monotony is only compounded by some bad choices in execution. If the presentation were slicker and smoother, if the game were filled with Russian multimedia treats, and if the computer players were given more personality, this game could have been average. But apart from a few cute animated icons, POLITIKA is utterly devoid of the character it so desperately needs.