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Critic Reviews

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90
PlayStation 2games xtreme (Oct 24, 2005)
Rainbow Six: Lockdown is a varied experience, there are parts where the game shows improvement over its forerunners and times where it seems to be not as good, the A.I astonishingly manages to demonstrate both. Also the altered gameplay style to favour faster gameplay over simulation will either please or annoy the player depending on what type of game you like and how much you liked the previous Rainbow games style. Rainbow Six fans will no doubt enjoy Lockdown unless they are really at odds with the altered gameplay and due to the differences in graphics and online features between the versions I am going to have to issue that videogaming cliché – If you have the choice, get the Xbox version.
89
GameCubeGamesmania.de (Oct 05, 2005)
Trotzdem Rainbow Six: Lockdown im Vergleich zu seinen Vorgängern – zumindest offline - keine wirklich weltbewegenden Neuerungen bietet, können Freunde taktisch angehauchter Shooter-Action wieder ohne zu zögern zugreifen. Die umfangreiche Kampagne bietet wieder Spannung pur und das Gameplay hat noch nichts von seinem Reiz verloren. Multiplayer-Fetischisten werden mit diesem Titel sowieso lange ihre Freude haben.
89
XboxGamesmania.de (Oct 05, 2005)
Trotzdem Rainbow Six: Lockdown im Vergleich zu seinen Vorgängern – zumindest offline - keine wirklich weltbewegenden Neuerungen bietet, können Freunde taktisch angehauchter Shooter-Action wieder ohne zu zögern zugreifen. Die umfangreiche Kampagne bietet wieder Spannung pur und das Gameplay hat noch nichts von seinem Reiz verloren. Multiplayer-Fetischisten werden mit diesem Titel sowieso lange ihre Freude haben.
89
PlayStation 2Gamesmania.de (Oct 05, 2005)
Trotzdem Rainbow Six: Lockdown im Vergleich zu seinen Vorgängern – zumindest offline - keine wirklich weltbewegenden Neuerungen bietet, können Freunde taktisch angehauchter Shooter-Action wieder ohne zu zögern zugreifen. Die umfangreiche Kampagne bietet wieder Spannung pur und das Gameplay hat noch nichts von seinem Reiz verloren. Multiplayer-Fetischisten werden mit diesem Titel sowieso lange ihre Freude haben.
86
Xbox4Players.de (Sep 28, 2005)
Was ist nur mit dem gefeierten Rainbow Six passiert? Der Taktik-Anteil wurde auf ein Minimum zurückgeschraubt und so erinnert der Titel fast schon an einen klassischen Ego-Shooter, der allerdings nicht über das Mittelmaß hinaus kommt. Nicht nur, dass sich die Gegner oft nach einem Treffer ins Jenseits verabschieden – die Kerle verfügen zudem über eine quasi nicht vorhandene KI und selbst eure Kameraden lassen euch oft im Stich. Auch technisch kann die Spezialeinheit auf beiden Konsolen durch Ruckeleinlagen nicht überzeugen und kommt bei weitem nicht an die Klasse des Vorgängers heran. Erst im Multiplayer entfaltet Rainbow Six: Lockdown seine wahre Klasse und sorgt vor allem dank des motivierenden Karrieremodus für Onlinespaß, welcher der PS2 leider verwährt bleibt.
85
XboxGame Informer Magazine (Nov, 2005)
I'm starting to get real sick and tired of squad-based shooters that feature allies with all the intelligence of a leprous sheep. Throw in uninspired level design and tired terrorist clichés, and you’ve got pretty much every squad-based shooter this generation. Rainbow Six: Lockdown is a shining example of every one of these problems. Seriously – don’t go near this title if you don’t want to take the war to Xbox Live. But it’s all better once you jump online and experience just what Xbox Live can do for a first-person shooter.
84
PlayStation 24Players.de (Sep 28, 2005)
Was ist nur mit dem gefeierten Rainbow Six passiert? Der Taktik-Anteil wurde auf ein Minimum zurückgeschraubt und so erinnert der Titel fast schon an einen klassischen Ego-Shooter, der allerdings nicht über das Mittelmaß hinaus kommt. Nicht nur, dass sich die Gegner oft nach einem Treffer ins Jenseits verabschieden – die Kerle verfügen zudem über eine quasi nicht vorhandene KI und selbst eure Kameraden lassen euch oft im Stich. Auch technisch kann die Spezialeinheit auf beiden Konsolen durch Ruckeleinlagen nicht überzeugen und kommt bei weitem nicht an die Klasse des Vorgängers heran. Erst im Multiplayer entfaltet Rainbow Six: Lockdown seine wahre Klasse und sorgt vor allem dank des motivierenden Karrieremodus für Onlinespaß, welcher der PS2 leider verwährt bleibt.
82
Xboxgames xtreme (Sep 27, 2005)
There are some nice innovations in Lockdown and the team obviously had set themselves some high goals to meet, this is where I am of two-minds and neither is truly made up. When you have one step forward with this game, something else seems to take two steps back and as much as I hate to say it, Lockdown doesn’t feel as polished as it should. The animations have really let the series down this time around and they are often one of the keys to immersing the player into the game world – if you’re laughing at the chicken-footed run of some of the characters, you’re not concentrating on the game. Still with all my minor prickles aside, the game is still engaging and fun and that should be the most important thing of all. I just can’t score it as highly as I did Black Arrow, as much as I’d like to – because of its short comings. Hopefully the developers will slow the pace down and return to a more tactical game for the next in the series.
80
XboxGame Informer Magazine (Nov, 2005)
After reviewing roughly 4,700 Tom Clancy tactical shooters in the last few years, I'm running out of ways to say that they're all the same. Fortunately, Lockdown actually displays some innovation. Just in time, too - I was about to start making up stuff about Tom Clancy eating the souls of the elderly to fill up space. Glad I don't have to do that now.
80
XboxMAN!AC (Aug, 2005)
Trotz horrendem Schwierigkeitsgrad bin ich ein glühender Verehrer von "Rainbow Six 3". Bei "Lockdown" muss ich jedoch enttäuscht feststellen: Der Vorgänger war besser! Zwar bringt Redstorm mit den Sniper-Missionen Abwechslung ins Taktik-Geballere und auch das neue Speichersystem lässt wenig Raum für Frust. Allerdings hat sich der Nachfolger technisch nicht weiterentwickelt: Gefallen die hübschen Außenareale, macht sich spätestens bei den faden Innenbereichen und karg texturierten sowie lachhaft animierten Gegnermodellen Ernüchterung breit. Weiterhin fällt die KI beider Seiten durch dämliche Aktionen negativ auf. Der grandiose Mehrspieler-Part mit den Aufrüst-Möglichkeiten holt die Kohlen dann doch noch aus dem Feuer und garantiert Spielspaß über Wochen.
80
PlayStation 2Jolt (UK) (Oct 04, 2005)
It would be misleading to suggest that Rainbow Six Lockdown is in any way shape or form a bad game, and we certainly enjoyed playing through it even with a nagging sense of ‘been there, done that’ – there are only so many ways you can sneak up on terrorists and only a few of the levels feel truly original. It’s more of the same except slightly dumbed down. It’s still above average and the multiplayer modes are worth investing time in if you’ve enjoyed them before. Where the Rainbow Six series goes from here is anybody’s guess.
78
GameCubeGameZone (Oct 21, 2005)
Rainbow Six: Lockdown for the GameCube is a step closer to greatness and one of the reasons you should buy this one if you’re looking for the best Rainbow game on the Cube. Sadly we won’t be experiencing the amazing online multiplayer portion but the single-player campaign will not let you down.
77
PlayStation 2GameSpot (Sep 09, 2005)
Lockdown feels in many ways like a top-40 pop album. All the polish and the basic elements are there to make it a great product, but it seems to lack a soul. You'll probably get some mileage out of multiplayer, which is as frenetic and enjoyable as you can expect from a game of this nature, especially co-op play. But the single-player gameplay doesn't hold up its end of the bargain quite as well. Tom Clancy's Rainbow Six: Lockdown rides that precarious border between tactical and arcade, and while still fun on the whole, it probably doesn't address either side as adequately as it should.
76
GameCubeGameSpot (Oct 10, 2005)
Lockdown feels in many ways like a Top 40 pop album. All the polish and the basic elements are there to make it a great product, but it seems to lack a soul. You'll probably get some mileage out of multiplayer, which is as frenetic and enjoyable as you can expect from a game of this nature, especially co-op play. But the single-player gameplay doesn't hold up its end of the bargain quite as well. Tom Clancy's Rainbow Six: Lockdown rides that precarious border between tactical and arcade, and while still fun on the whole, it probably doesn't address either side as adequately as it should.
76
PlayStation 2IGN (Sep 08, 2005)
In its extraordinary Tom Clancy series, Red Storm and Ubisoft have generally made moderate incremental steps to improve each title, sticking with a firm simulation- and realistic style approach. While loading up gamers with a healthy arsenal of powerful weapons and tools the team's approach to the gameplay in Rainbow Six Lockdown is a mixed effort that feels forced, awkward, and edgeless, while retaining only some of the game's best qualities.
75
GameCubeGame Informer Magazine (Nov, 2005)
Multiplayer is far better than single-player, but unlike the radical overhaul that the Xbox version received, both PS2 online and GameCube split-screen feel uninspired. Again, both co-op and competitive multiplayer don't suck. They just fail to rock. Hopefully Ubisoft can break Rainbow Six out of its rut in the next round of hardware, but this gen's final iteration is nothing special.
75
PlayStation 2Game Informer Magazine (Nov, 2005)
Multiplayer is far better than single-player, but unlike the radical overhaul that the Xbox version received, both PS2 online and GameCube split-screen feel uninspired. Again, both co-op and competitive multiplayer don't suck. They just fail to rock. Hopefully Ubisoft can break Rainbow Six out of its rut in the next round of hardware, but this gen's final iteration is nothing special.
75
XboxExtreme Gamer (Sep 19, 2005)
Rainbow Six has the tactical shooter formula d`own pat. Although Lockdown plays with the formula a little more it's still an entertaining game, but we it's stepping forward while moving back. I just hope next time I'm fighting a team as good as Rainbow and not kids in hoodies.
74
GameCubeIGN (Dec 19, 2005)
In its extraordinary Tom Clancy series, Red Storm and Ubisoft have generally made moderate incremental steps to improve each title, sticking with a firm simulation- and realistic style approach. While loading up gamers with a healthy arsenal of powerful weapons and tools and incorporating a unique online growth system for Xbox players, the team's approach to the gameplay in Rainbow Six Lockdown is a mixed effort that feels forced, awkward, and edgeless, while retaining only some of the game's best qualities.
70
XboxGameSpy (Sep 14, 2005)
While Tom Clancy's Rainbow Six: Lockdown isn't a bad game by any means, there's a good chance that it might disappoint many of the series' longtime fans. One of the best things about the earlier games in the franchise was the feeling that you could be taken out at any time by a hidden terrorist, which made player approach each situation much more carefully. With the addition of the heartbeat sensor, you can simply scout out every room before you enter, allowing you to easily pinpoint enemy locations. Although the single-player game is lacking, the same thankfully can't be said about the multiplayer, which is just as strong as ever. Maybe next time Mr. Clancy should skip the storyline and just let players battle it out for online supremacy.
70
PlayStation 2GameSpy (Sep 14, 2005)
While Tom Clancy's Rainbow Six: Lockdown isn't a bad game by any means, there's a good chance that it might disappoint many of the series' longtime fans. One of the best things about the earlier games in the franchise was the feeling that you could be taken out at any time by a hidden terrorist, which made player approach each situation much more carefully. With the addition of the heartbeat sensor, you can simply scout out every room before you enter, allowing you to easily pinpoint enemy locations. Although the single-player game is lacking, the same thankfully can't be said about the multiplayer, which is just as strong as ever. Maybe next time Mr. Clancy should skip the storyline and just let players battle it out for online supremacy.
65
GameCube4Players.de (Sep 28, 2005)
Was ist nur mit dem gefeierten Rainbow Six passiert? Der Taktik-Anteil wurde auf ein Minimum zurückgeschraubt und so erinnert der Titel fast schon an einen klassischen Ego-Shooter, der allerdings nicht über das Mittelmaß hinaus kommt. Nicht nur, dass sich die Gegner oft nach einem Treffer ins Jenseits verabschieden – die Kerle verfügen zudem über eine quasi nicht vorhandene KI und selbst eure Kameraden lassen euch oft im Stich. Auch technisch kann die Spezialeinheit auf beiden Konsolen durch Ruckeleinlagen nicht überzeugen und kommt bei weitem nicht an die Klasse des Vorgängers heran. Die größte Enttäuschung stellt dagegen die GameCube-Fassung dar: An einen fehlenden Onlinemodus und das nicht vorhandene Headset haben sich Würfelanhänger ja mittlerweile gewöhnt, aber warum die Infrarotsicht nicht mehr als Standardausstattung zur Verfügung steht und der Multiplayer-Part via Splitscreen dermaßen öde und abwechslungsarm gestaltet wurde, ist und bleibt mir ein Rätsel.
63
GameCubeN-Zone (Oct 14, 2005)
An Rainbow Six Lockdown gefallen zwar die abwechslungsreichen Schauplätze, die solide Grafik und die gute Steuerung. Als meine Teammitglieder jedoch wiederholt meine Befehle verweigerten und durch Säulen versuchten auf Feinde zu schießen, war meine Geduld arg strapaziert und ich pfefferte den Controller entnervt in die Ecke. Die unausgewogenen Schwierigkeitsggrade sorgten für weitere Wertungsabzüge.
60
XboxEurogamer.net (UK) (Sep 13, 2005)
So then, with two fairly distinct audiences to please, Ubi's seemingly kept the online gamers happy, but it's clearly taking its eye off the offline ball, and with that in mind a score for two distinctly differing offerings is fairly meaningless. We'd happily slap a glowing score on the online bit, but the single-player offering is burdened by so many problems that you'd be generous to claim it's slightly above average. If you're not much of an online gamer then pick up the older, cheaper, better Rainbow Six III or Black Arrow, but otherwise, online gamers can't really go wrong with Lockdown. Next time though, Red Storm, we won't tolerate such a lopsided offering; we know you can do so much better than this.
60
XboxX-Power (Oct 06, 2005)
Uiteraard mogen we niet al te pessimistisch zijn, online heb ik me wel kunnen uitleven (ook het PEC-systeem is een leuk aardigheidje) maar de singleplayer is en blijft ondermaats. Geen onvoldoende, maar wel afbreuk aan deze topreeks. Het schort ook op vlak van gameplay op een aantal punten. De A.I. is vooral een pijnpunt, zowel die van je teamgenoten als die van je vijand. Jammer, maar in dit geval klopt de wijsheid waarmee we deze review aftrapten.
55
PlayStation 2Daily Game (Sep 27, 2005)
Fans of the series and newcomers alike should avoid Rainbow Six: Lockdown and instead pick up the last two games in the series (Rainbow Six 3 and Rainbow Six 3: Black Arrow, both of which can be had pretty cheaply now, and offer infinitely more enjoyable gameplay. I can only hope that the reason Lockdown is so bad is that they took the A-list developers and put them on the next-generation titles, because if Ubisoft keeps up with this franchise killing trend, we’re all going to be looking for a new company to provide us with our tactical shooting fix, and I don’t want to do that, because I really love these guys’ previous work.
50
PlayStation 2Jeuxvideo.com (Sep 08, 2005)
Qu'est-il advenu de Rainbow Six ? Ce qu'il advient d'une formule qui veut trop séduire et qui pense pouvoir se contenter de son nom. Même si certains passages sont ardus, c'est plus en raison de la masse d'ennemis que d'une phase tactique délicate, comme dans un shooter standard en somme. Mais non content d'avoir perdu l'esprit de la série, lockdown se permet en plus d'afficher une finition vraiment discutable, à tous les points de vue.
50
XboxJeuxvideo.com (Sep 08, 2005)
Qu'est-il advenu de Rainbow Six ? Ce qu'il advient d'une formule qui veut trop séduire et qui pense pouvoir se contenter de son nom. Même si certains passages sont ardus, c'est plus en raison de la masse d'ennemis que d'une phase tactique délicate, comme dans un shooter standard en somme. Mais non content d'avoir perdu l'esprit de la série, Lockdown se permet en plus d'afficher une finition vraiment discutable, à tous les points de vue.
50
XboxGamezine (Oct 10, 2005)
On ne peut que rester dubitatif devant Rainbow Six Lockdown. Alors que son mode solo est catastrophique, surtout pour un soft qui se veut tactique, son mode Live est vraiment prenant. On reste sur une impression amère où l’on aurait vraiment aimé que le jeu soit mieux fini, quitte à le repousser… Ami solitaire et amoureux du sens tactique, passe ton chemin… En fait, ami tout court, passe ton chemin… Enfin sauf si tu as le Live et que tu veux bien être mon ami !
50
GameCubeJeuxvideo.com (Oct 14, 2005)
Qu'est-il advenu de Rainbow Six ? Ce qu'il advient d'une formule qui veut trop séduire et qui pense pouvoir se contenter de son nom. Même si certains passages sont ardus, c'est plus en raison de la masse d'ennemis que d'une phase tactique délicate, comme dans un shooter standard en somme. Mais non content d'avoir perdu l'esprit de la série, lockdown se permet en plus d'afficher une finition vraiment discutable, à tous les points de vue.
50
PlayStation 2Pro-G (Oct 06, 2005)
If played as a new game, not part of the Rainbow Six series, Lockdown isn't totally awful. The campaign is lengthy and the gameplay is fairly fun and simplistic. Problems with team-mate and enemy AI, plus some surprisingly rough presentation just aren't in keeping with the series, and while online play is fun or a while, previous games in the series feel better to play and can now be bought at a budget price. Lockdown is obviously a new direction for the series, but I hope Ubisoft has a rethink before the series makes its inevitable next-gen debut.
50
PlayStation 2Game Revolution (Sep 14, 2005)
Round about the time when Gay Pride asserted itself and Rainbow Brite horned in on the Cabbage Patch monopoly, the University of Hawaii changed its mascot to the Warriors, a far cry from its previous happy-go-lucky mascot, the Rainbows. Unwilling to accept the namby-pamby image usually associated with the colorful byproduct of a good rain, Tom Clancy’s anti-terrorist shooter, Rainbow Six, has stuck to its guns and held on to the name and franchise. If rainbows really do end at pots of gold, this one is protected by a leprechaun packing an uzi.
40
PlayStation 2Yahoo! Games (Feb 16, 2006)
After spending the last three years dallying about on console systems, the Rainbow Six series has finally come home to the PC. Like the prodigal son, it wanders back onto our hard drives with nary an explanation about where it's been, what it's been doing, or why it's the way it is. Your reaction will probably include varying degrees of joy, disappointment, and maybe astonishment, because this is not any Rainbow Six you remember.