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Loading Screen (the background changes depending on the level)
Interrogating someone - to make his monologue less boring, flashbacks play on the wall.
The enemy is reloading - not a good idea!
The bad guy is the one on the left and the girl in the middle is Grim - players of the previous games know her.
Using a soldier as a human shield.
Marking targets for execution.
Your dentist is about to get some work...
A flashback takes you back to Iraq - but not as Sam Fisher.
Unleashing hell on a carnival.
This MP-446 is already fully upgraded (and looks rather stupid because of that).
Looking under a door.
Waiting for the bad guy to come in range.
That ghost shows where the enemies last time saw me.
Climbing a pipe. Useful for preparing a death from above.
Keep looking in the other direction.
Listening in on a very important meeting.
Crashing an election tent or something.
Successfully executed a death from above.
Planting a bit of C4 to have some fun.
Late in the game, the player finally gets the trademark night vision goggles.
Of course the player has to avoid laser traps.
Sam is in rage and can always use the execute-feature. Why he's in rage? Well, play the game!
Hangin' from a pipe shooting a dude in the brain.
Mission objectives are displayed on the walls.
Boom - that frag grenade hit.
The streets of Washington D.C. are full of people and wrecks. Again I won't tell you the reason.
Planted a sticky camera to annoy my enemies.
Your face is right in my crosshair.
Finished another P.E.C. Challenge.
Executing security guys through the window
I wonder if I can somehow get past these guys without a fight
White House is a luxuriously furnished place
Controlling an automated turret
P.E.C. Challenges progress list
Enjoying a hilariously ridiculous sign in St. Petersburg while being shot at (Deniable Ops: Last Stand mode)
Changing clothes in Deniable Ops mode
What are the chances you'll ever see a screenshot with Lenin and a raving rabbid again?
Gotta defend that EMP!
Game's story is unwrapping until the present moment.
Sam, just when he thought he was out for good, something pulled him right in.
When lights go out, Sam comes in.
Sam is teaching his kid from lifelong experience in stealth and espionage.
Shoot any lights to create atmosphere where they become the prey.
When polite way is out of the question, interrogation proves fruitful.
Using car mirror to look behind the door.
Sam's only camouflage is stealth, he cannot blend in with the crowd.
Start the car alarm to attract the guards.
It's dangerous leaning on the open window, especially with Sam hanging on the ledge.
Ability to mark and execute your targets becomes available after each stealth kill.
Sam doesn't destroy evidence of his presence, he is showing everyone who's the boss.
You can check your mission objective on any surface in your proximity.
Enemy patrol, some time, on some mission, somewhere in Iraq.
Some weapons have scopes.
You can upgrade each of your weapons if you have enough points.
Sneaking in the garage without being spotted by cameras or guards.
Some missions are stealth-sensitive and will fail as soon as someone sees you.
Nice night for a sneak.
Waiting to ambush an unaware guard.
They are shooting blind, but you can see them clear as day.
Use goggles to check where enemies are, even through some solid objects.
The city is in turmoil.
Death from above, as the option says.
This carnage is one not left by Sam Fisher.
Taking two guards with a remote mine.
Use weapon stash to upgrade, change equipped weapons and automatically rearm.
Enemy will come in waves so grenades and mines are most useful.
Brave Wave Productions
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