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Main screen - Solo game.
Video options screen.
Waiting while your teammate gets an enemy sentry out of the way.
Stopping to get some fresh air, and a look at the great views.
Cutting down the power line.
Encountering an enemy unaware of your actions.
Sneaking to operate the computer behind a busy enemy.
Making your way into the hangar unseen by the weary eyes.
List of saved games.
Loading the first level.
Jamie is waiting at JBA's HQ.
Training myself on the "art of lock-picking".
Rappelling walls of lasers.
Nokia, connecting people - in this case, connecting a thief and a safe.
Sniper practice. The guard just keeps shouting "Holy s*, you must have been in the army!" (or similar).
The four uses I can get from this door. Hum, there is the "Open door" option...
You can check objectives at anytime. There are the primary and the secondary (not required for finishing the mission).
Meeting with Enrica.
Emile, the section's leader, is going to test your loyalty...
...by wanting you to shoot a captured pilot. Depending on your action your consideration on both NSA and JBA will change.
Yeay! I got a reward for completing secondary objectives! A wall mine! I'm very happy.
The game keeps statistics about your mission performance.
First mission for the terrorists.
Falling from the sky, until I reach the ground...
Evading an enemy above the ice layer.
Changing view to thermal one.
Oops, seems someone spotted me.
Analyzing the situation, checking best path to enter the tanker.
My friend, you know you'll have to "somehow sleep", don't you?
Starting the Shanghai's level with an out-of-control helicopter.
It's new Year's evening...
...and I'm rappelling Shanghai's building. Someone must do it...
After listening a secret meeting, just for coincidence a helicopter appears. Shall we flee from it?
Don't ask me what's going on there.
Speak, speak, sleep.
Using someone's computer while that someone is "away".
Party outside, party inside!
Using an elevator through "lucky" coincidences.
Assembling mines for the bad guys!
At the JBA HQ you can freely roam, but at the same time must keep your cover.
Mission loading uses cinematics that display your whereabouts and give you an insight at what awaits you.
Prepping for a jump.
Geronimooo... yelling prevents Sam's face from getting frozen.
Figures... someone was really bad at packing those parachutes.
Landing safe and sound... but it sure was a close one.
Your rifle comes with various visions which alter only your scope.
Selecting the weapon.
3D map is present, and will probably help those who can find their way in it.
Enemy guard at 12 o'clock
You can switch to 1st-person perspective if you have some objections towards the camera.
This water better be without the solid surface or this will be one short mission.
Some places are only accessible through underwater passages.
Sam's idea of resting is only during his talk with superiors.
It's not wise to open the door before checking first.
Using the optic cable.
Luckily, Sam can hang on to the rail without sweating a muscle.
Time to check out the casino.
Looks like everyone's been eliminated around here.
Enjoying the fireworks in the distance.
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