Description
Tomb of Zojir: Last Half of Darkness continues the story of
its predecessor. The passage to the Isle of the Dead revealed in the last game, it is time to travel to that haunted island by boat. The goal is to find an ancient temple, finally uncover the true origins of the darkness which supposedly hide within it, destroy it and make it out unscathed.
The game is a horror-themed adventure game played in first person perspective using a point-and-click interface. On the dark and spooky Isle of the Dead, encounter ghosts, ghouls, skeletal remains and the like. The atmosphere is typically intended to intimidate and frighten with the inclusion of haunting sound effects and ominous music which add to the overall feeling of apprehensive tension and fear.
Exploration of the island includes caves, a wharf, an abandoned house, cemeteries and crypts as well as many other foreboding locations. Conducive to the adventure genre, various types of puzzles are waiting to be solved for which players must gather information and inventory objects.
In comparison to previous games in
the series,
Tomb of Zojir features changes and improvements including the graphics, interface design, options settings and an increase in the number of game-save slots. Inventory objects now disappear after their final use. In-game maps update automatically when the player first arrives at a new location.
The WRF Studios' boxed release contains three spiders, a mysterious scroll, an antique photograph, and 16-page notebook journal and 1 DVD. Upon completion of the game, every player is given a code and an internet link for downloading a free puzzle game,
Secrets of the Idol, not available anywhere else. The game must be downloaded within a few days of completing the main game.
Alternate Titles
- "William R. Fisher's Tomb of Zojir: Last Half of Darkness" -- Iceberg Interactive's release title
Part of the Following Groups
User Reviews
There are no reviews for this game.
The Press Says
Forums
There are currently no topics for this game.
Trivia
Copy Protection:
Without the scroll and DVD, several of the most important puzzles in the game, cannot be solved. Whether this was intended as a copy-protection scheme or simply for player immersion is unknown. The puzzles are randomized so the solutions are different in each game and rely on instructions by NPCs in addition to the printed items.
One puzzle requires the player to place the DVD disc on top of the image on one side of the scroll. Then the disc must be rotated so that its symbols line up properly with portions of the printed page.
The spiders are used on the other side of the scroll on specific icons. The player is then instructed in-game in what direction and how many spaces to move them. The result is used to set an in-game puzzle box correctly.
This entry to the MobyGames database was contributed by
Jeanne
(75620) on Sep 05, 2009.