It is 4000 years in the future, and the epic battle between the Arm and the Core has devastated the galaxy. Both sides fight on with super-advanced technology, from plasma guns to giant robots to sonar jammers. The only acceptable outcome is total victory.
You, as the Commander of either Arm or Core, must build up your base to destroy the other side, in a game developing the ideas of Command & Conquer
. Unlike earlier titles in the genre, it uses a 3D world in which elevation changes have an effect.
Mission objectives range from taking out specific targets to rescuing hostages to capturing the enemy base and using it in the next mission. Usually you must construct a base, although in some missions you lead an attacking force.
Unlike other strategy games, however, you start out with the Commander, the game's most powerful unit, and must defend him at all costs. Resource collection is very quick and easy, since a single unit can extract metal indefinitely from a mine without ever having to return to your base, while options for producing energy include solar power, wind power, hydroelectric power, geothermal power, and fusion power.
- "Total Annihilation: Use Your Senses" -- German title
- "TA" -- Common abbreviation
Part of the Following Groups
The Press Says
There are currently no topics for this game.
was based on an idea for a game project leader Chris Taylor
first thought of at the age of 14.
has a massive base of users who customize and modify the game. Among these is a group called Swedish Yankspankers. This group developed an open source engine that plays multiplayer Total Annihilation
in full 3D. They can be reached at http://springrts.com/
was a success for Cavedog:
Seattle, WA, October 30, 1997 -- Total Annihilation, Cavedog Entertainment's groundbreaking 3-D real-time strategy game, was simultaneously launched in three languages and 14 countries on September 27, blasting more than 250,000 games into retail stores during its first month of release.
While in development, before the name Total Annihilation
was chosen, the game was referred to as Really Cool War Game
. This name was reused for an April Fool's Day joke
in 1999, when Cavedog Entertainment
supposedly had to rename all their trademarks, including the game's name, due to "a legal snafu with the U.S. Patent and Trademark Office".
Information also contributed by
Rick Jones and
- GameStar (Germany)
- Issue 12/1999 - #80 in the "100 Most Important PC Games of the Nineties" ranking
- PC Gamer
- 1997 or 1998 - Greatest Game Of All Time
- April 2000 - #17 in the "All-Time Top 50 Games Poll"
- April 2005 - #34 in the "50 Best Games of All Time" list
- PC Player (Germany)
- Issue 01/1998 - Most Stunning Music in 1997
This entry to the MobyGames database was contributed by Plix (207)
on Feb 24, 2000.