It is 4000 years in the future, and the epic battle between the Arm and the Core has devastated the galaxy. Both sides fight on with super-advanced technology, from plasma guns to giant robots to sonar jammers. The only acceptable outcome is total victory.

You, as the Commander of either Arm or Core, must build up your base to destroy the other side, in a game developing the ideas of Command & Conquer. Unlike earlier titles in the genre, it uses a 3D world in which elevation changes have an effect.

Mission objectives range from taking out specific targets to rescuing hostages to capturing the enemy base and using it in the next mission. Usually you must construct a base, although in some missions you lead an attacking force.

Unlike other strategy games, however, you start out with the Commander, the game's most powerful unit, and must defend him at all costs. Resource collection is very quick and easy, since a single unit can extract metal indefinitely from a mine without ever having to return to your base, while options for producing energy include solar power, wind power, hydroelectric power, geothermal power, and fusion power.

Contributed by Robyrt (54) on Jan 31, 2001. [revised by : Martin Smith (66859) and Talos (208)].

The game was born when Cavedog founder Chris Taylor became irratated with the various problems with RTS juggernaut Command & Conquer.

Total Annihilation features you as either The Arm or The Core. After a war that has consumed all the resources of a galaxy, you must lead your army aginst the oppisition to win the war to end all wars.

You, as the Commander, must construct a base (usually, otherwise lead an attack force) to compleate various objectives. Most of the time all that's required is to destroy the other enemy presence in the area.

Contributed by Plix (205) on Feb 25, 2000.