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Description

Based on the movie of the same name, Total Recall puts you in charge of Douglas Quaid, who must find a way to Mars in order to find the answers to his two questions: why is he being hunted, and who is hunting him. In order to do this, Quaid must go through level after level of beating up bad guys that get in his way.

Some of the levels differ in gameplay, and range between action and driving scenes. The action scenes mainly require you to collect some items before leaving the level. You have only one chance to complete the current level, which means that if your energy is lost, the game ends. Energy is lost if you are attacked by an obstacle, or if you are shot at by an enemy. You can gain more energy by either collecting some pills or a heart, depending on the platform.

Screenshots

Total Recall Amstrad CPC Did you know that I helped Warren with the graphics?
Total Recall ZX Spectrum Option screen
Total Recall Amstrad CPC Another walking stage
Total Recall Amstrad CPC The beginning

Promo Images

Total Recall Concept Art A drawing by <a href="http://www.mobygames.com/developer/sheet/view/developerId,12550/">Steve Cain</a> drawn in preparation of a major revamp of the design by <a href="http://www.mobygames.com/developer/sheet/view/developerId,1710/">Simon Butler</a> after a disastrous initial design.
Total Recall Concept Art The original 4 page games design, Page 1.
Total Recall Concept Art
Total Recall Concept Art Graphic animation frames by Mark R. Jones for the scrapped Spectrum version of 'Total Recall'. Melina and her relevant mask sprites. Here you can see how finished graphics were doctored to make other characters without you having to start from scratch. It would save no end of time. Flick back and forward between this and the last screen showing Lori.

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Critic Reviews

Crash! ZX Spectrum Mar, 1991 94 out of 100 94
Your Sinclair ZX Spectrum Mar, 1991 84 out of 100 84

Forums

Topic # Posts Last Post
Split? 6 Pseudo_Intellectual (56321)
Feb 04, 2010

Trivia

This was one of the more fraught development cycles of the day. A team including Mark Jones started work on a game which was never finished, then the team who were hired to write the final version left the project halfway through, although Ocean's in-house guys eventually completed the project themselves.
Contributed to by Kabushi (186673) and Katakis | カタキス (39532)