Geoffroi Le Brun, ensign in His Majesty’s musketeers, arrives in the middle of the night in 16th century Rouen, France, to start his new posting at the musketeer headquarters. At the moment he arrives, the unfortunate Comte d’Itee, William de Peuple, is attacked by bandits and his precious will is stolen. Geoffroi offers him, just before he dies, his assistance to find his will.
Of course, getting it back will not be easy, and he must travel back and forth across France to accomplish his quest, visiting the cities of Amiens, St Quentin, Le Mans, Paris, and Le Havre. However, he is assisted by a clever manservant, called Henri, who will be a great help, without any doubt. With some luck, he will hunt the murderer(s) down and find the will. And who knows, maybe he will meet a beautiful lady or find a fortune on the way. Touché: The Adventures of the Fifth Musketeer
is a humorous, inventory-based point and click adventure game. By right-clicking on a hotspot a context-sensitive action interface pops up, showing the relevant actions. The game is a full talkie with captions, music and sound effects. It features a progressive traveling map, which allows to visit new locations after having solved various puzzles.
- "Touché: Przygody Piątego Muszkietera" -- Polish title
- "Touché : Les aventures du Cinquième Mousquetaire" -- French title
- "Touché: las aventuras del quinto mosquetero" -- Spanish title
- "Touché: Die Abenteuer des fünften Musketiers" -- German title
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Most of the work on the game was done at an office attached to the house of Graham Lilley
in Birmingham, a hideaway built by the previous owner.
He recalls the memory problems, as Touché: The Adventures of the Fifth Musketeer
was a DOS game and was originally restricted to 2 MB of memory and a CD-ROM. He was running 256 color SVGA and had some huge scrolling (at that time) artwork loaded so they were very tight. He used a DOS extender and a 32 bit compiler from Watcom
. This memory issue restricted the number of characters that could be loaded and in fact some were painted on the backdrop and just their heads and arms were animated.
Lilley got only one production copy from the distributors, probably a casualty of U.S. Gold Ltd.
's demise which happened as the game was released. Only a CD-ROM, no box or manual.
This entry to the MobyGames database was contributed by MAT (53416)
on Mar 21, 2000.