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Tower Toppler

MobyRank MobyScore
Commodore 64
84
...
ZX Spectrum
...
3.8
Wii
...
...

User Reviews

Dismal instructions and some random elements try but fail to scupper a classic Atari ST Martin Smith (63058)

Our Users Say

Platform Votes Score
Acorn 32-bit 1 4.0
Amiga 3 3.8
Amstrad CPC 3 4.1
Atari 7800 2 2.8
Atari ST 5 3.9
Commodore 64 5 4.0
DOS 7 4.0
Game Boy 4 3.2
NES 4 3.1
Symbian 1 4.0
Wii 2 2.0
ZX Spectrum 5 3.8
Combined MobyScore 42 3.6


The Press Says

MobyRanks are listed below. You can read here for more information about MobyRank.
100
ZX SpectrumComputer and Video Games (CVG)
The graphics are stunning, the sound effects brilliant - the sound of the characters feet is a wonderful feat (ha!). I have no hesitation in whole heartedly recommending both the Commodore 64 and Spectrum versions of the game to you. There may be an Amstrad version released later on but the word from Hewson is that will depend the programmers can speed up the action.
100
Commodore 64Computer and Video Games (CVG)
The graphics are stunning, the sound effects brilliant - the sound of the characters feet is a wonderful feat (ha!). I have no hesitation in whole heartedly recommending both the Commodore 64 and Spectrum versions of the game to you. There may be an Amstrad version released later on but the word from Hewson is that will depend the programmers can speed up the action.
97
AmigaZzap!
The action grabs you right from the start and doesn't let go: not a game to play when you're trying to finish a mega Christmas issue. Just one more thing: miss this and you're missing one of the most original and addictive games on the Amiga!
96
Atari STComputer and Video Games (CVG)
Supporting the gameplay are some tremendous graphics. The use of colour is superb - I've never seen so many colours on-screen at the same time, and the sprites are excellent. There are some unusual sampled sitar sounds heralding the beginning of the screen and the end of a game, and the sound effects are pretty good. The title screen music is also good, with the Amiga version having the edge over the slightly tinny ST tune. Whether you're an ST or Amiga version, don't let this classic escape you.
96
AmigaComputer and Video Games (CVG)
Supporting the gameplay are some tremendous graphics. The use of colour is superb - I've never seen so many colours on-screen at the same time, and the sprites are excellent. There are some unusual sampled sitar sounds heralding the beginning of the screen and the end of a game, and the sound effects are pretty good. The title screen music is also good, with the Amiga version having the edge over the slightly tinny ST tune. Whether you're an ST or Amiga version, don't let this classic escape you.
95
AmigaACE (Advanced Computer Entertainment)
This game can't be praised enough for its originality, graphic presentation, addictive gameplay and lasting challenge. Every last detail has been well thought out in the programming to make a classic game even better.
95
Atari STACE (Advanced Computer Entertainment)
This game can't be praised enough for its originality, graphic presentation, addictive gameplay and lasting challenge. Every last detail has been well thought out in the programming to make a classic game even better.
95
DOSACE (Advanced Computer Entertainment)
This one can't be recommended highly enough. It is an entertaining and absorbing game that is certain to prove utterly obsessive.
94
Commodore 64ACE (Advanced Computer Entertainment)
Bright, smooth and fast-moving, the C64 Nebulus is a joy to behold as well as to play. There's an extra between-levels sequence where you catch fish for bonus points en route to the next tower, but the tremendous parallax graphics and variation of pace this offers are just icing on the cake: the main game's good enough not to need it.
94
Game BoyJoypad
Les graphismes sont très jolis, les animations fluides, et la difficulté des différents niveaux promet un nombre d'heures de jeu équivalent aux nombre de crises de nerfs que vous allez piquer. Précision, rapidité, concentration et synchronisation sont les qualités qu'il faut posséder pour venir à bout de Castelian. Les monstres sont hargneux, le temps est limité, et les tableaux difficiles. La totale.
94
Amstrad CPCACE (Advanced Computer Entertainment)
Pogo makes it to the CPC in style. Like the Spectrum version, you don't get the chance to catch fish between the levels but that detracts little from the sheer addictive challenge of this superb game. If you're after a game that's going to test the ol' grey matter but still be tremendously playable - then look no further.
93
Commodore 64ACE (Advanced Computer Entertainment)
It remains the ultimate in wacky platform games.
92
Atari STST Action
Hewson's Nebulus has just about every quality that a game needs; great sound, wonderful graphics, tremendous playability and fantastic lasting appeal, and what's more, it even has an original game concept!
92
AmigaCommodore User
Nebulus is going to be one hell of a game to complete, but then it is going to be one hell of a game to put down again – probably one of the most addictive games ever to be released anywhere (honestly). In fact it should carry a health warning: the amount of times people have nearly thumped the Amiga (Jarratt) or a wall for that matter has to get a mention. Ultimately, it is a mentally stimulating, reflex testing, light hearted game that must rank as one of the best ever releases.
92
ZX SpectrumACE (Advanced Computer Entertainment)
Tough it obviously can't match the C64 version for colour or sound, the Spectrum Nebulus is very nearly as fast and every bit as addictive. No fish to catch between levels, but it's still a cracker of a game.
90
Commodore 64Commodore Format
Flippin' eck - are there no limits? Yepola, this is another amazing game that everyone must own.
90
Atari STAtari ST User
Difficult, at times perplexing, but truly addictive. The graphics are lovely, complete with reflection in the sea below. And the gameplay is superb - I keep going back for more. This is one game which has to be played to be believed. An ideal Christmas present - put it on your list now.
90
Atari 7800The Atari Times
Dunno; maybe this weird game has rubbed off on me. What the hey, it’s one of my absolute favorites for the 7800. :)
90
Commodore 64Power Play
Der Programmierer John Phillips hatte wohl die Idee für einen tollen grafischen Effekt gehabt und dann daraus ein Spiel gemacht. Anders kann ich mir die Entstehung von Nebulus nicht denken, denn auf den fantastischen Effekt mit den drehenden Türmen muß man erst einmal kommen. Ansonsten ist Nebulus ein Plattform-Spiel bester Sorte. Schon der erste Level ist sehr schwer, aber mit Übung und Konzentration zu schaffen. An diesem hervorragenden Spiel sehe ich eigentlich nur einen Kritikpunkt: Manchmal ist es unmöglich, bestimmten Gegnern auszuweichen. Man spielt praktisch perfekt und wird trotzdem von einem Sprite getroffen. Das kostet zwar nur einige Spielsekunden, ärgert mich aber trotzdem.
90
Atari STRetrogaming History
In Nebulus il divertimento è assicurato e si riconferma a ben 22 anni dalla realizzazione del gioco, verificando, così, il notevole quanto sempreverde valore di un titolo affascinante e concettualmente vincente. Il fatto di poter riscoprire oggi (magari tramite il remake per iPhone: Power Toppler) un titolo come Nebulus è, infatti, una prova della natura evergreen anche in ambito videoludico di buone idee ed intuizioni vincenti.
90
Commodore 64The Games Machine (UK)
Nebulus is fiendish if not downright devilish. Essentially it's a simple idea turned into a highly playable, if occasionally, frustrating game. The graphics are well coloured and somewhat cutesy - especially Pogo, who's distinctly reminiscent of Gribbly.
89
Atari STThe Games Machine (UK)
The most outstanding aspect of Nebulus is its addictive playability - featuring no complex rules or controls to memorize. Amiga and ST conversions are excellent games. Visually there is little difference between the two, while sound is largely limited to spot effects. The only difference is the speed, with the Amiga being slightly faster. Nebulus is one of those rare games which is not only original but also enjoyable. Don't miss it.
89
AmigaThe Games Machine (UK)
The most outstanding aspect of Nebulus is its addictive playability - featuring no complex rules or controls to memorize. Amiga and ST conversions are excellent games. Visually there is little difference between the two, while sound is largely limited to spot effects. The only difference is the speed, with the Amiga being slightly faster. Nebulus is one of those rare games which is not only original but also enjoyable. Don't miss it.
88
AmigaThe One
The only marked differences between ST and Amiga Nebulus are the higher number of colours on-screen and the quality of the sound effects, all of which are sampled on the Amiga, (including a strange throaty wheeze for the appearance of one alien). However, the Amiga version does run slightly faster, and is therefore a touch more responsive - an important factor - in a game as precise and demanding as this.
88
Atari STThe One
Nebulus regularly requires pixel-perfect jumps and split-second timing; later levels have been designed with what can only be described as a vicious streak. As such, it can be incredibly frustrating, and yet amazingly rewarding at the same time. There is no questioning the quality of the game; but if you suffer from a threadbare patience, or prefer your action a little less pre-destined, Nebulus may not represent such a great investment. Everyone else should go and buy it ASAP.
88
Game BoyComputer and Video Games (CVG)
Your task sounds easy enough - simply make it to the top of each tower before the timer runs out - but numerous nefarious nasties lurk in your way, eager to put you out of their misery! Overall, an enjoyable slice of gaming history, and well worth checking out.
87
ZX SpectrumThe Games Machine (UK)
The Spectrum graphics are monochromatic, although a bit more colour could have been splashed about on the ledges if they were exactly one character high; happily the mono graphics don't have any serious effect on the gameplay apart that it can be difficult sometimes to notice aliens as quickly. The titlescreen music is surprisingly good (there's no difference between 48K and 128K) although there's little but spot FX throughout the game.
85
Atari STPower Play
Grafisch läßt Nebulus den ST glänzen: Der immer wieder verblüffende Dreheffekt der Türme ist absolut fließend, wie auch das Scrolling und die Sprite-Animation. Der Horizont erstrahlt in Dutzenden von Farben. und im Wasser spiegelt sich das Spielgeschehen. Insgesamt ist Nebulus ein echter Leckerbissen für alle Freunde von Geschicklichkeitsspielen.
83
Commodore 64ASM (Aktueller Software Markt)
Wie dem auch sei, NEBULUS ist jedenfalls ein tolles Game, das wieder einmal beweist, daß die besten Games aus England derzeit von HEWSON kommen. Congratulations!
83
DOSThe Games Machine (UK)
The PC game is as attractive to look at and as fiendishly playable as any of the earlier versions.
82
DOSASM (Aktueller Software Markt)
HEWSON hat es tatsächlich geschafft, diese technische Meisterleistung auch auf dem PC toll rüberzubringen! Und nicht nur das! Sogar der Sound klingt für PC-Verhältnisse hervorragend, die EGA-Grafiken sind farbenreich und detailliert; sogar die Fischfangsequenz scrollt soft in vier Wegen! Weiterhin wurden die Zusatzfeatures der 16-Bit-Fassungen voll übernommen, denn auch der PC bietet neben der ersten Mission mit acht Türmen noch ‘ne Mission mit weiteren acht Türmen und schöne Turmmuster. Sebst die unterschiedlichen PC-Typen wurden ins Spiel mit einbezogen, denn die Abspielgeschwindigkeit der Musik läßt sich mit „i-“ und „-“ variabel einstellen. Wer zudem noch mehr über die Firma HEWSON und das NEBULUS-Programmierwunder John M. Philipps wissen möchte, bekommt in der Anleitung erstmals ausführliche Informationen. Was will man mehr?
80
Commodore 6464'er
Die Grafik ist, vor allem aus technischer Sicht, ganz hervorragend: Alles spielt sich auf runden, sich drehenden Türmen ab. Der Sound ist ganz nett, nervt jedoch etwas.
79
Commodore 64Happy Computer
Die tollen grafischen Effekte, die witzig gezeichneten Sprites und die guten Sound-Effekte machen Nebulus zu einem der besten Plattform-Spiele. Am meisten beeindruckt der fantastische 3D-Dreheffekt, mit dem die Türme rotieren.
78
ZX SpectrumASM (Aktueller Software Markt)
Wie dem auch sei, NEBULUS ist jedenfalls ein tolles Game, das wieder einmal beweist, daß die besten Games aus England derzeit von HEWSON kommen. Congratulations!
76
Game BoyPower Play
Auf Computern heißt das Programm seit vier Jahren "Nebulus" und ist eines meiner privaten Lieblingsspiele. Die Game-Boy-Variante ist, bis auf die neue Bonusrunde mit dem Original identisch. Schade, daß die Entwickler nicht ein paar kleine Änderungen gemacht haben: Ein Paßwort-System hätte nicht geschadet, und dann dürften es gern ein paar Türme mehr sein. Und wer kein routinierter Spieler ist, kann von diesem Modul arg gefrustet werden. Ohne exaktes Timing und Vorausplanung kommt man an manchen Hindernissen nicht vorbei. Ein Extralob noch an die klare übersichtliche Grafik, die das Erkennen von Monstern und Hindernissen einfach macht.
75
Game BoyASM (Aktueller Software Markt)
Vom Gameplay her sind eigentlich keine Unterschiede festzustellen. Die Level sind haargenau so aufgebaut wie auf den Computer-Versionen und meiner Meinung nach auch genauso link. Besonders schön ist es kurz vor der Spitze des Turm noch ins Gras zu beißen. Für Game-Boy Verhältnisse sind selbst die Grafik und der Sound recht ansprechend.
73
Game BoyVideo Games
Leider haben die Programmierer ein klein wenig geschlampt. Weder Turmanwahl noch Paßwörter wurden integriert. Acht Türme sind auf Dauer auch etwas wenig - ein paar einsteigerfreundliche Level am Anfang hätten dem Ganzen den letzten Schliff gegeben. Und daß einer der beiden Knöpfe doppelt belegt ist, der andere aber gar nichts tut, ist auch etwas seltsam. Mit diesen Schnitzern haben sich die Entwickler den Weg “Classic“ verbaut - schade, denn ansonsten gehört Castelian zu den besten, aber auch schwersten Geschicklichkeitsspielen auf dem Game Boy. Neben dem tollen Dreheffekt wurde auch beim Rest der Grafik, bei der alles trotz des kleinen Game-Boy-Bildschirms problemlos erkennbar ist, beste Arbeit geleistet; lediglich beim durch die Bank durchschnittlichen Sound sucht man vergeblich nach Außergewöhnlichem.
73
NESMean Machines
If you're on the lookout for a new puzzle game with a bit more emphasis in arcade skills than most Castelian might be your game, but try it out before parting with any cash.
70
DOSThe One
The intermission shoot 'em up sub-game is present, as is the second set of eight towers, so at least it plays more like its ST and Amiga counterparts. Worth a look.
70
WiiNintendo Life
All in all, Nebulus is a solid game boasting the groundbreaking innovation and unique design one expects from Hewson products, but the gameplay, although certainly catchy, may perhaps be a little bit too unbalanced for some players to properly enjoy. It's certainly not a bad game, but it's definitely one for the more patient and determined gamer.
70
Commodore 64Commodore User
I liked Nebulus because it's got classy graphics and animation, but the gameplay just isn't sufficiently challenging to sustain interest. Being simply very difficult is not good enough. Once you know what happens when you get to the top, you might as well give up because the succeeding levels really aren't that much different - a flawed masterpiece really.
69
DOSPower Play
Größtes Manko dieser Umsetzung ist die Steuerung: Gespielt werden kann nur mit Tastatur. Das macht das Spiel sehr schwierig und läßt schnell Ärger aufkommen,
67
Game BoyN-Force
The amazing thing is, the NES and Game Boy versions are identical graphically, and in playability and addictiveness. The only visible difference is the yellow and green graphics for our handheld mate. All in all, it's a superb game, but just not involved enough to be a real success on consoles.
67
NESN-Force
The amazing thing is, the NES and Game Boy versions are identical graphically, and in playability and addictiveness. The only visible difference is the yellow and green graphics for our handheld mate. All in all, it's a superb game, but just not involved enough to be a real success on consoles.
67
AmigaAmiga Power
Classically simple design makes for a game that won't let go once it gets its hook into you (which will be about two minutes after you pick it up).
60
Commodore 64IGN
All in all, Tower Toppler's core gameplay is certainly unique among the library of other options on sale in the Wii Shop -- the closest alternative you're going to find to is maybe the Butter Building levels in Kirby's Adventure, or last week's similarly cylindrical Cocoto Platform Jumper. But, while its individuality does make it a fair candidate to claim 500 of your Wii Points, you might still want to hold back -- because of this design's prolificity.
60
WiiIGN
All in all, Tower Toppler's core gameplay is certainly unique among the library of other options on sale in the Wii Shop -- the closest alternative you're going to find to is maybe the Butter Building levels in Kirby's Adventure, or last week's similarly cylindrical Cocoto Platform Jumper. But, while its individuality does make it a fair candidate to claim 500 of your Wii Points, you might still want to hold back -- because of this design's prolificity.
58
Atari 7800The Video Game Critic
The graphics are pretty nice. Your frog is well-animated, and the towers rotate smoothly as you move around them. The control is okay, but there are some slippery edges that can be very unforgiving. The game simply does not give you the benefit of the doubt on close jumps. The gameplay is straightforward and the levels are challenging and well-designed. While it may not be easy to climb the towers, you'll find yourself getting a bit further on each subsequent turn. There are ten towers in all. In addition, there's a short bonus stage between each tower that lets you shoot fish from a submarine. Want to cheat? Use the right difficulty switch to choose your stage.