In a proof-of-concept, Anna Anthropy here employs the Twine hyperfiction framework to textually depict the minor puzzles contained in the introductory area to ZZT
is a very short adventure game, where your goal, as a nameless hero, is to get inside the Palace within the titular Town. The Palace lies behind a locked gate.
The game is played by clicking on highlighted keywords within room descriptions. For example, clicking on the highlighted word "Armory" will take you into the aforementioned armory.
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This entry to the MobyGames database was contributed by Pseudo_Intellectual (42644)
on Nov 29, 2009.