Moby Poll: What kind of game collector are you?
Difficulty levels, as usual, range from "people who like easy games are pathetic" to "people who like difficult games are weird".
Interlevel "cutscenes" (or at least text screens.)
Beginning of the game. Things aren't looking good.
At least we have a weapon now.
Blinding muzzle flashes.
Level 2 is made up of gray corridors.
Fighting in a warehouse. Unfortunately the barrels do not explode.
Now we got a nice bolt-action rifle.
A whole gun encampment, for just us?
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