DescriptionIn the distant future humanity will develop intelligent weapons called Trigger Hearts. Despite their awesome offensive strengths, Trigger Hearts aesthetically closely resemble humans, and overtime even develop unique personalities. Of three existing Trigger Hearts one, named Faintear, has mysteriously vanished two years ago. The story begins as the two remaining Trigger Hearts - Exelica and Crueltear (who took on the personality of Exelica's big sister) are summoned to quell a mysterious rebellion of military machines against their human creators.
Trigger Heart Exelica is an arcade-style top-down shooter and is composed of 5 stages of shooting mayhem. Most levels take place in futuristic environments such as sky cities and space stations. The player is given a choice of one of the two Trigger Hearts at the beginning of the game - Exelica, who emits a wide fan of weak shots, and Crueltear, who fires a narrowly concentrated barrage of projectiles. However, the firing pattern of guns matters little during the game, as Trigger Heart's most awesome weapon is common to both models, and is called the Anchor Shot. By using the Anchor Shot Trigger Hearts are able to grab, swing, use as a shield, and hurl back any flying enemy vehicle in the game, including even the most giant of enemy battle cruisers. When thrown, the enemy cuts a path of destruction across the entire screen, causing explosive chain reactions between adjacent ships and occasionally even obliterating bosses in one hit. The Anchor Shot is a tricky weapon to use, as it requires the player to circle the joystick in order to give enemy ships more inertia while continuing to dodge enemy fire. The trajectory of the released enemy is also somewhat difficult to predict. Another innovative feature of Trigger Heart Exelica is AI-adjusted boss difficulty level, which will cut more slack to the inexperienced player, while attempting to punish the pros.
In addition to the original Arcade mode the home version of the game includes a Story mode, which adds fully voiced cutscenes, additional endings and bosses throughout the game, and Arranged Mode, which is just like the arcade mode, but is limited to Normal difficulty, no continues, and only two lives, and serves as a challenge to the most experienced players.
The PS2 port includes a new opening movie, story mode and CG sequences. TH44 Faintear is now a player selectable fighter and The Triggerheart Backupper C'r_na, originally only a story concept, now appears in the game.
- "トリガーハートエグゼリカ" -- Japanese spelling
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There are no reviews for this game.
|The Video Game Critic||Dreamcast||Aug 04, 2007||A-||91|
|Totally Gaming Network||Xbox 360||Mar 05, 2008||8 out of 10||80|
|Defunct Games||Dreamcast||Mar 17, 2007||80 out of 100||80|
|Bordersdown||Dreamcast||Oct 16, 2008||8 out of 10||80|
|Video Games Daily||Xbox 360||Apr 14, 2008||7.5 out of 10||75|
|1UP||Xbox 360||Feb 28, 2008||B||75|
|Eurogamer.net (UK)||Xbox 360||Mar 07, 2008||7 out of 10||70|
|IGN||Xbox 360||Feb 26, 2008||5.7 out of 10||57|
|GamesRadar||Xbox 360||Feb 29, 2008||5 out of 10||50|
|UOL Jogos||Xbox 360||Mar 03, 2008||50|
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Development historyThe developers at Warashi chose to create another scrolling shooter as they were unhappy with their previous release Shienryu Explosion. In fact, several key elements of Triggerheart Exelica, including the Anchor Shot, were originally intended for Shienryu Explosion but were cut due to the limited development schedule.
The original design for Crueltear was a traditional anime-style mech. The design was changed at the recommendation of Sega, who were distributing the arcade version of the game, to align more closely with the designs of Exelica and Faintear.
Related Web Sites
- X360A achievement guide (X360A's achievement guide for Triggerheart Exelica.)