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Trinity

MobyRank MobyScore
Apple II
...
4.0
DOS
...
3.6
Atari ST
...
4.1
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Description

Trinity is a text adventure game, its events beginning in the near future. The player character finds himself trapped in the London Kensington Gardens, as hordes of nannies mysteriously block the exit. To make matters worse, a Soviet nuclear missile is about to fall. The protagonist finds a strange door and steps through it. The bizarre location outside of space and time contains other doors, each leading to a site where a historical or a fictional nuclear explosion has taken place. The player has to interact with the environment and solve puzzles to change the course of history before traveling to the New Mexico desert on July 16, 1945, and affecting the events of the fateful Trinity Test.

Screenshots

Trinity Commodore 128 Much strangeness results from this exchange
Trinity DOS opening screen
Trinity Commodore 128 It is difficult to explain how or why I got in this position
Trinity Macintosh Round Pond

Alternate Titles

  • "Trinity: The Basic Power of the Universe has been unleashed." -- Tag-lined title
  • "Trinity - An Interactive Fantasy" -- Tag-lined title

User Reviews

Among the most unique and interesting works of interactive fiction DOS Ingold (125)
Eerie, baroque game with nasty difficulty level DOS Colin Rowsell (45)
This one is hard. DOS Mirrorshades2k (273)
I didn't get Trinity DOS Tony Van (2691)

The Press Says

Happy Computer Commodore 128 1986 92 out of 100 92
SPAG DOS May 15, 1994 8.7 out of 10 87
Adventure Classic Gaming DOS Jan 14, 2010 4 Stars4 Stars4 Stars4 Stars4 Stars 80
All Game Guide Macintosh 1998 3 Stars3 Stars3 Stars3 Stars3 Stars 60
Techtite Apple II 2000 3 Stars3 Stars3 Stars3 Stars3 Stars 60

Forums

There are currently no topics for this game.


Trivia

1001 Video Games

Trinity appears in the book 1001 Video Games You Must Play Before You Die by General Editor Tony Mott.

Credits

In most Infocom games, the credits are hidden somewhere in the game. In Trinity, go see the old woman and type Ask the old woman about Trinity to see the complete credits.

Development

Designer Brian Moriarty about what he wanted to achieve with the game (Computer Gaming World #32, November 1986):
I wanted people, when playing the game, to feel their helplessness. Because that's what I felt when I was reading and talking to these people and seeing these places. You could just feel the weight of history on you. Going to Trinity site and being there and realizing what this place means. I just wanted people to feel that weight on them when playing the game. Have it crush them in the end, because that's what I got out of my studies and research.

Extras

(From Infocom Home Page fan site)

The game contained a comic "The Illustrated History of the Atom Bomb", a map of the Trinity site, a cardboard DIY sundial, and instructions for folding an origami crane.

Size

Trinity's source code is 1.32 MByte big, more than three times the size of Brian Moriarty's first Infocom game, Wishbringer (400 KByte).

Source: Happy Computer magazine #8/86

Awards

  • Computer Gaming World
    • November 1996 (15th anniversary issue) – #120 in the “150 Best Games of All Time” list
  • Happy Computer
    • 1986 - Runner-up as Adventure Game of the Year
Information also contributed by -Chris and Belboz

Related Web Sites

  • Infocom Home Page (Fan site that has compreshensive info on all things Infocom.)
  • The Commodore Zone (All about the game, with introduction, images, related links and comments area.)
  • The Infocom Gallery (High-quality scans of the grey box package and manual of Trinity.)
Contributed to by Corn Popper (69521), Droog (463), Tony Van (2691), Terok Nor (17828) and Belboz (6579)