User Reviews

Among the most unique and interesting works of interactive fiction DOS Ingold (125)
Eerie, baroque game with nasty difficulty level DOS Colin Rowsell (45)
This one is hard. DOS Mirrorshades2k (273)
I didn't get Trinity DOS Tony Van (2675)

Our Users Say

Platform Votes Score
Amiga 6 3.8
Apple II Awaiting 5 votes...
Atari ST Awaiting 5 votes...
Commodore 128 Awaiting 5 votes...
DOS 14 3.6
Macintosh Awaiting 5 votes...
Combined User Score 20 3.7


Critic Reviews

MobyRanks are listed below. You can read here for more information about MobyRank.
100
Atari STYour Computer (Feb, 1987)
Once again, as in Wishbringer, Moriarty blends the real world with the fantasy of his special imagination and the result is everything one could wish. For now you will have to excuse me while I try to figure you what to do with an icicle which keeps melting; and why does that large boy keep blowing bubbles at me?
100
AmigaYour Computer (Feb, 1987)
Once again, as in Wishbringer, Moriarty blends the real world with the fantasy of his special imagination and the result is everything one could wish. For now you will have to excuse me while I try to figure you what to do with an icicle which keeps melting; and why does that large boy keep blowing bubbles at me?
100
Commodore 128Your Computer (Feb, 1987)
Once again, as in Wishbringer, Moriarty blends the real world with the fantasy of his special imagination and the result is everything one could wish. For now you will have to excuse me while I try to figure you what to do with an icicle which keeps melting; and why does that large boy keep blowing bubbles at me?
93
Commodore 128Commodore User (Aug, 1986)
The puzzles are all very logical, and the Gnomon puzzle in particular is cleverly implemented. You know what you want to do, but it's the mechanism for doing it that calls for some hard thinking.
92
Commodore 128Happy Computer (1986)
Mit Trinity hat Infocom einmal mehr seinen Ruf als Adventure-Produzent Nummer 1 bewiesen. Ich kenne kaum ein besseres Adventure. Zum Glück habe ich zu Hause neben dem C64 noch einen ST stehen, sonst könnte ich Trinity nur an meinem Redaktions-PC spielen.
87
DOSSPAG (May 15, 1994)
Trinity has something for everyone: it's not too hard for novices, but is well-suited for experienced adventurers as well. It is exciting, engrossing, well-written, and, unlike too many other works of interactive fiction, lives up to the hype.
80
DOSAdventure Classic Gaming (Jan 14, 2010)
The message in Trinity falls flat. It is too simplistic and perhaps too much preaching to the choir. However, it is undeniably there; this is not just a simple sequence of events, but a philosophical exposition.
60
Apple IITechtite (2000)
This was arguably one of the last of the better text adventures by Infocom. A freak accident in a modern nuclear experiment thrusts you into a parallel reality, with a giant sundial in the center of it. Surrounding the dial are major moments in Earth history, of various stages in the "progress" of the world's nuclear testing. Among them, of course, is the infamous Trinity experiment; the first atomic bomb test in the U.S. Can you change history for the better? Perhaps, though what's to stop the exact same thing from just happening all over again, perhaps even worse? This game's answer to this question might not please all gamers. As for me, I was left impressed, though only to a certain extent...
60
MacintoshAll Game Guide (1998)
This game, though seeming a bit draggy because of the lack of graphics and sound, is still an entertaining and fun adventure. Don't let the package fool you. This one can still give you a great deal of bang for your buck.