Trivia

Tron 2.0 was named #4 Game of the Year in the “Best of 2003” Awards in Computer Games Magazine (March 2004 issue).

Contributed by PCGamer77 Bronze Star Contributing Member (3025) on Jan 13, 2008.

The default multiplayer server password is "reindeerflotilla", the same password used by Kevin Flynn in the original TRON film.

Contributed by Mickey Gabel Bronze Star Contributing Member (347) on Aug 24, 2006.

Monolith designers collaborated with Nvidia to produce the glowing effect. While the game works with all DirectX 9 compliant cards, The owners of Nvidia FX class cards are able to see the 'Tron' glow from the original movie.

Contributed by Santa Bronze Star Contributing Member (847) on Jun 05, 2005.

Syd Mead was brought on as a consultant to re-design the famous light cycles. He designed the original light cycles as well. Syd has worked on BladeRunner, Aliens, and numerous other films.

Contributed by Santa Bronze Star Contributing Member (847) on Jun 04, 2005.

Buena Vista Interactive is a division of Disney that was founded specifically for Tron 2.0. Because of its T rating, Disney didn't want to release it under the kid friendly Disney Interactive, so they created a new label.

Contributed by Zack Green (1024) on Jul 02, 2004.

Tron 2.0 was announced along with a movie version of it. The script went into its third draft before it was cancelled, though the game survived (obviously).

Contributed by Zack Green (1024) on May 29, 2004.

Perhaps because of its association with Disney, Tron 2.0 is amazingly low on the violence/brutality scale (which is fair enough I suppose, since the original Tron movie wasn't exactly Kill Bill either).

Throughout the course of the entire game, only one human being actually dies, and your character neither causes that death nor is he responsible for it.

In fact, the final boss fight has nothing to do with saving the world or even saving yourself, and is in fact simply your character going out of his way to prevent the final boss from accidentally killing himself (and he thanks you by running around shooting you... go figure).

Contributed by Alan Chan (3712) on Apr 24, 2004.

Some of the programmers of Tron 2.0 are apparently fans of Bungie's Marathon series, as there are a couple of Marathon references in the game. Firstly, one of the corrupted Z-lots in the "Thorne's Partition Perimeter" level is named Durandal.exe if you examine him with your Profiler. Durandal was a demented A.I. who was a major character in the Marathon series. Also, in the level "Thorne's Internal Partition", one of the messages Thorne sends you is "Frog blast the vent core!", which is what the assimilated civilians in the original Marathon would yell out before they tried to kill you.

Contributed by Alan Chan (3712) on Apr 14, 2004.

Developed with the Lithtech Triton engine.

Contributed by Santa Bronze Star Contributing Member (847) on Jan 12, 2004.

The ICP units will sometimes utter the phrase "scuzzy wares" while they are hunting for your character. This is taken directly from the original movie; Flynn says the same thing out of frustration early in the film. The phrase is probably a combination of the the computer terms SCSI and warez, and makes no sense when used together, although to a casual listener it sounds a legitimate replacement for a cuss word or an insult.

Contributed by psychofish (868) on Dec 01, 2003.

The old coin-op cabinet of TRON makes an appearance during the game's intro. Your character is just finishing playing it in the employee lounge when the game starts.

Contributed by WildKard (11891) on Oct 21, 2003.

In the movie TRON, the character Kevin Flynn created tanks, and used a password "Reindeer Flotilla" to access them. In the game, you run across some old tanks created by Flynn, but the developers of the game must have either not read the screen carefully or didn't know what "flotilla" means, because the password used to access them in the game is "Reindeer Tortilla". :-)

Contributed by Trixter Bronze Star Contributing Member (8865) on Sep 01, 2003.

The at-home beta testers that beta tested the game are not credited anywhere in the game due to legal reasons.

Contributed by Corn Popper (66198) on Aug 26, 2003.

 

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