Description
What other game lets you interact with Houdini, Picasso, and Merlin, and even get them to talk to each other? These mental patients may only believe that they're Houdini, Picasso, and Merlin, but they can help you get out, and that is your sole objective in this text adventure.
Waking up in a locked mental ward, your wits, a few objects, and the other occupants (inmates, staff, and inmates pretending to be staff) are the resources you must pool to escape. Each new game changes whom you can trust and your route to freedom.
In this text base adventure you use commands like GO WEST or GET THE KEY. You can shorten direction commands to WEST or NORTH (or even W or N if you prefer).
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This entry was contributed by
me3D31337 (1466)