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Rogue (TRS-80 CoCo)

Rogue Screenshots

TRS-80 CoCo version

Rogue TRS-80 CoCo Intro screen in 40 columns - the default

Intro screen in 40 columns - the default

Rogue TRS-80 CoCo Intro screen in 80 columns - what one would use with an RGB monitor

Intro screen in 80 columns - what one would use with an RGB monitor

Rogue TRS-80 CoCo Game play in 40 columns - one has scrolling messages, and scrolling through the map. The Coco version could run in a windows as small a 28x12 characters...

Game play in 40 columns - one has scrolling messages, and scrolling through the map. The Coco version could run in a windows as small a 28x12 characters...

Rogue TRS-80 CoCo Game play in 80 columns - hardware text mode. If you had 128K, this is the only way to play 80 columns...

Game play in 80 columns - hardware text mode. If you had 128K, this is the only way to play 80 columns...

Rogue TRS-80 CoCo Your object's in hardware text mode

Your object's in hardware text mode

Rogue TRS-80 CoCo Your object's in hi-res graphics mode... you needed at least 256K RAM for this mode

Your object's in hi-res graphics mode... you needed at least 256K RAM for this mode

Rogue TRS-80 CoCo Game play in the hi-res graphics mode

Game play in the hi-res graphics mode

Rogue TRS-80 CoCo The high score list is somewhat truncated in 40 columns...

The high score list is somewhat truncated in 40 columns...

Rogue TRS-80 CoCo The full hi-score screen (80 column)

The full hi-score screen (80 column)

Rogue TRS-80 CoCo Oops... I died.

Oops... I died.