Early (1983) TRS-80 BASIC text adventure game, the middle in a forgotten trilogy (sandwiched between "Project Triad
" and "Codename Intrepid
"), remembered for its no-holds-barred approach to math and logic concepts informing game settings and puzzles: in one section, sparking a genre cliche, one has to play a text adventure game inside the text adventure game
; in another, one falls asleep and in a dream constructs a proof utilising physical representations of various components of symbolic logic; additional game areas are accessed by pushing and popping the stack, objects extruded from 2 to 3 dimensions by _y_
The supporting documentation understates when it claims the scenario for the adventure is meant to be vague
-- searching for a 12-word code phrase (unlocked in chunks upon completion of certain puzzles) is just an excuse for sending an unwary player through an alien and abstract setting two words at a time (using VERB NOUN gameplay with a vocabulary of about 200.)
Later (1988) versions of this game were ported in C to Solaris, Atari ST and MS-DOS environments; more recently, in December 2003, Andrew Plotkin
ported it to the interactive fiction standard of machine-independent Z-code.
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How many games include a recommended reading list? In the game
documentation, David Lo
states The following books and reference works were used at one time or another as a source of information and/or inspiration:
- The Beauty of Fractals.
- The Fontana Dictionary of Modern Thought.
- The Fractal Geometry of Nature.
- Godel, Escher, Bach: An Eternal Golden Braid.
- The Heritage Illustrated Dictionary Of the English Language.
- Mathematics: The New Golden Age.
- The New Lexicon Webster's Dictionary, Encyclopedic Edition.
- The Penguin Dictionary of Science, Fifth Edition.
- Roget's International Thesaurus.
- The Science of Fractal Images.
- The VNR Concise Encyclopedia of Mathematics.
- The World of M.C. Escher.