The earliest commercial home computer port of the first mainframe adventure game, Colossal Cave. Players explore said cave, searching for treasure, solving puzzles, using magic, avoiding threatening little dwarves, and navigating
mazes of twisty passages, all alike.
Being such an early game, it's no surprise that even its capability to save/load was advertised as a selling point!
Since advanced players can survive in Colossal Cave for hours, Adventure allows you to stop the action in the cave. You can use your IBM Personal Computer for other things, and yet return days or weeks later and continue your Adventure journey.
This was actually worth advertising as saving and loading games wasn't a common feature back then.
I had been involved in a non-computer role-playing game called Dungeons and Dragons at the time, and also I had been actively exploring in caves — Mammoth Cave in Kentucky in particular.
Suddenly, I got involved in a divorce, and that left me a bit pulled apart in various ways. In particular I was missing my kids.
Also the caving had stopped, because that had become awkward, so I decided I would fool around and write a program that was a re-creation in fantasy of my caving, and also would be a game for the kids, and perhaps some aspects of the Dungeons and Dragons that I had been playing.
My idea was that it would be a computer game that would not be intimidating to non-computer people, and that was one of the reasons why I made it so that the player directs the game with natural language input, instead of more standardized commands. My kids thought it was a lot of fun.
— William Crowther (creator of the very first version of Adventure). Add
Did You Know?
About the original Adventure:
The game spread like wildfire across the Internet, inspiring such obsessive efforts to solve the game that it is rumored numerous college seniors did not graduate that year as a result. Add
Did You Know?
About Microsoft Adventure's predecessor:
In early 1977, Adventure swept the ARPAnet. Willie Crowther was the original author, but Don Woods greatly expanded the game and unleashed it on an unsuspecting network. When Adventure arrived at MIT, the reaction was typical: after everybody spent a lot of time doing nothing but solving the game (it's estimated that Adventure set the entire computer industry back two weeks), the true lunatics began to think about how they could do it better [proceeding to write Zork].
The programs offered initially to run on the I.B.M. machines will be versions of programs that have been popular on other computers. They include VisiCalc, a popular business forecasting program; three business and accounting packages by Peachtree Software; Easywriter, a word-processing package, and even Microsoft Adventure, a fantasy game. The software, however, will sell in some cases for about twice the price of the equivalent programs sold for use on other competing machines.