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Starcross (TRS-80)

Starcross TRS-80 Title

MISSING COVER

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MobyRank
100 point score based on reviews from various critics.
4.0
MobyScore
5 point score based on user ratings.

Advertising Blurbs

From the 1983 Infocom catalog "OUR CIRCUITS, OURSELVES!":
    STARCROSS, Infocom's science fiction mindbender, launches you headlong into the year 2186 and the depths of space, where you are destined to rendezvous with a gargantuan starship from the outer fringes of the galaxy. PC WORLD describes STARCROSS as "a great game in which to lose yourself," and justly so. For the great spacecraft bears three uniquely intriguing commodities: an alien world, peopled with all manner of other-worldly beings; a remarkably complex, interlocking puzzle to unravel; and a challenge that was issued eons ago, from light-years away - one that only you can meet.

    Contributed by Belboz (6553) on Oct 09, 2001.

"The Incomplete Works of Infocom, Inc." Catalog:
    STARCROSS, Infocom's science fiction mind-bender, launches you headlong into the year 2186 and the depths of space, where you are destined to rendezvous with a gargantuan starship from the outer fringes of the galaxy. PC WORLD describes STARCROSS as "a great game in which to lose yourself," and justly so. For the great spacecraft bears three uniquely intriguing commodities: an alien microcosm, peopled with all sorts of otherworldly beings; a remarkably complex, interlocking puzzle to unravel; and a challenge that was issued eons ago, from light years away - one that only you can meet. EXPERT LEVEL

    Contributed by Belboz (6553) on Oct 06, 2001.

From the first Infocom fold-out catalog, 198?:

    You
    are about to see
    the fantastic worlds of Infocom
    unfold before your very eyes.



    STARCROSS This mind-bender launches you into the year 2186, where you rendezvous with a gargantuan starship from the galaxy's outer reaches. Aboard are three intriguing commodities: an alien microcosm of otherworldly beings; a complex, interlocking puzzle to unravel; and a challenge issued eons ago from light years away - one that only you can meet.

    Contributed by Belboz (6553) on Oct 05, 2001.

From The New Zork Times, Vol.II no.1 Fall 1982:
    Finally Infocom has entered the realm of science fiction. The result is what you'd expect from the masters of the text adventure genre - stupendous!

    You are the skipper of the Starcross, a one man survey ship searching for quantum black holes. Suddenly your mass detector locates a large mass moving through your sector, but this is no black hole. You are about to become the first human to have contact with extra-terrestrial beings...

    Contributed by Belboz (6553) on Aug 26, 2001.

Back of the Box:
    STARCROSS, Infocom's mindbending science fiction first, launches you headlong into the year 2186 and the depths of space. And not without good readon, for you are destined at that point in time to rendezvous with a gargantuan starship from the outer fringes of the galaxy. Upon docking with the strange craft, you must succees in gaining entry to its mysterious interior. Once within, you will explore as startling, complex and engaging a world as any in Infocom's universe, and come face to face with other-wordly beings, both helpful and harmful. But the great starship serves a far larger purpose than mere cultural exchange. It conveys a challenge that was issued eons ago, from light-years away - and only you can meet it.

    Contributed by Trixter (8739) on Mar 01, 1999.