Description
In 1992,
Hudson Soft expanded upon the
Bonk's Adventure franchise they had built by creating
Air Zonk, a 2D side-scrolling "cute 'em up" shooter set in a cyberpunk-esque future. While
Air Zonk differed from its successor in terms of gameplay, the cartoonish style of the Bonk series could still be seen all throughout the game, especially in the graphics, the characters, & of course, Zonk himself.
Air Zonk may appear to feature a candy cartoon coating on the outside, but it's still a traditional shoot-'em-up at heart. You still have a selection of your basic weapon power-ups (8 in total here), but spread guns & powerful bursts are now represented by killer decks of cards & giant metal mandibles. Large, imposing endbosses are still the norm, but here your foes range from giant heaps of living garbage to killer football players. And outer space? Who needs to blow up things there when you have other venues (5 in total) such as a gigantic stadium to do it in?
In addition to all of this,
Air Zonk gives you a feature that allows you to choose from one of 10 "friends" at the beginning of each level who will fight by your side once you pick up a certain power-up. These friends range from giant scud missiles to living dump trucks to floating cow-things, among others. Pick up another power-up, & Zonk & his friend combine to create a powerful hybrid form, featuring some of the strangest attacks you may ever see in a video game.
So will Zonk be able to defeat King Drool, rescue the moon from his clutches, & save the world? As usual, the answer is up to you...
Alternate Titles
- "PC電人" -- Japanese title
- "PC Denjin" -- Japanese spelling
- "Bonk's Thunder Shooting" -- Working Title
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Trivia
Just as Bonk was the mascot for the TurboGrafx-16, his successor of sorts Zonk eventually went on to become the mascot for the TurboDuo...The successor to the TurboGrafx.